DoujinStars
Battletits
Battletits

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Work Update

Am currently working on some fixes to the game. I realise that right now Battle speed isn't working exactly as intended thanks to the way RPGMAKER handles TP, which I have redesignated as 'lust.' It's rather problematic to try to change maximum TP as there's no option for it by default in the game engine, so I'm having to find workarounds.

The good news is I uncovered one of the things that were greatly affecting the way the game was being rendered, and in turn affecting performance. Thus, the next update should probably feel the most *complete* whenever it's due to come.. I was hoping before the end of today but it looks as though that may not be possible.

Hope everyone is doing well anyway! 


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