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UPDATE! Interior/Exterior Transitions in Unity

I've been working a little on Exterior to Interior transitions this time, after that I'll likely start work on map based NPCS and (Map based) AI.
As you can see in the video, how I intend to handle small rooms in Unity, and exterior to interior transitions will also be far different to how they would normally be handled in RPGmaker. Breaking scenes up into segments like this also feels far more beneficial from a developer perspective because this way things are easier to control/keep track of etc, and I don't have to have multiple scene transitions in a single scene. It should also alleviate any concerns people may have about larger maps, because, after toying a little with the way the camera works, it should be far easier to break up big maps into segments that the player progresses through rather than something that might be too initially overwhelming otherwise.. Small steps, but I think things seem to be looking hopeful from a Map Perspective, and I can only hope you all feel the same way

Nothing is final yet, but whilst working It reminded me somewhat of Zelda and other original top down RPG games, and I like how it's going so far, especially with this latest video. Hope you all feel the same way! As usual, feel free to let me know what you think!

UPDATE! Interior/Exterior Transitions in Unity

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