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Battletits
Battletits

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Battletits X (Announcement!!)

So this is going to be some big news for the people who've been following me for a while! All visual elements of Battletits for Unity are being overhauled in order to accomodate for a much easier, much simpler, and (in my opinion) better looking system which actually has MORE functionality (at the developer end anyway) without needing to be meddled with internally on such a frivolous level.

Essentially, all the things that have been developed thus far (everything pertinent and of use) will likely be recalibrated and re-combined altogether into this new implementation.

Now, after all this time, I feel I am finally in a position where I freely and publicly share something that feels new, different, but also very fresh -- a new leaf in the Battletits hat or a new page in the tome, so to speak!

So, allow me to introduce the first opening Curtain Call of Battletits X !

Browser Link Here

Direct Download

The game is planned to feature an in-depth clothing/outfit system as well as a certain degree of customization for any given character I.E skin color, outfit color, etc.

The character on the left is an upscaled and fully rigged version of the character sprite on the right, that will be used when traversing the main map and the over-world, etc. The left character will be used in Battles, as a full scale Portrait in conversations or character sheets, as well as any upscaled high definition hardcore scenes.

Oh, and I nearly forgot to mention -- the Character on the right (map characters) are sprites created and curated by me, the Left Character is generated by Stable-Diffusion AI, fully rigged by myself and curated by myself. Just a PA in case anyone is strictly allergic to AI imagery.

Note: WEBGL is a functional format of Unity that can (apparently) run concurrently with the standard file format version. This means, essentially, that the game could theoretically run from the browser or an .exe, although the .exe will be able to utilize MUCH more power from any given system than the WEBGL version could (From my own understanding) so I probably wouldn't want to pack things too heavy in the former field, it just makes packaging/publishing a bit less hassle for people who just wanna try things out without having to download anything.

To be perfectly clear, I wish to try and publish curate both versions (.exe and WEBGL format), but WEBGL will likely only be exclusive to a briefer more demonstrative version of the overall game when that level has been sufficiently reached.

Battletits X (Announcement!!) Battletits X (Announcement!!)

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