DoujinStars
SandTraveler
SandTraveler

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This week's development log

Facilities adjustment:

設施調整

1. We changed the small chest to be selectable. By continuously stacking each time, you can finally form your own build.

我們將小型寶相更改為可以選擇,藉由每次不斷堆疊,最終形成屬於你的流派

2. Added Wishing Fountain. you can get the Wishing Fountain after completing 1-10 levels and defeat Giant Slime. It will be placed at home. Every time it is filled with 2,000 soul essences, you can make a wish and get an initial item randomly.

新增了許願池,通關1-10並且打倒史萊姆王後可以獲得許願池,它將安置在家中,每次灌注滿2000魂精即可許願,隨機獲得一項初始道具。

3. Added a Maid for purchasing magic stone. This is a way for players who are not familiar with the operation to consume soul essence to increase the basic ability. The difficulty of the game is relatively slowly decreasing by increasing the basic ability.

新增了女僕管家的魔石購買,這是一個讓操作不熟練的玩家可以消耗魂精來提升基礎能力值,基礎能力提升了,難度也相對慢慢下降。

Balance adjustment:

平衡調整

1. Adjusted gold coin acquisition, monster HP and attack damage. We try to control the difficulty of the game in all stages. It is challenging, but it doesn't let the players lose their confidence.

整體金幣獲取量、怪物血量與攻擊力,我們嘗試控制好各個階段的遊戲難度,

兼具挑戰性,但又不讓玩家們失去信心。


2. Adjusted the details of monster actions and the interval between monsters' skills. We made the battle smoother, and player can decide what should be done now by observing the actions of the monsters.

調整了怪物動作細節及怪物施放技能的間隔時間,我們讓戰鬥更加流暢,並且可以藉由觀察怪物的行為來判斷現在應該做些什麼。

3. If you die in the middle of the adventure, you will lose 20% of your current soul essence. You can get all of them when you clear the game.

冒險中途死亡將會失去20%當前魂精,通關則可以全數帶走。

Art optimization:

美術優化

1. Added scene of the Boss first appearance.

新增了BOSS登場圖


2. Adjusted the UI interface of the Magic Stone purchase.

調整了魔石購買的UI介面

3. Added stage selection UI.

新增了關卡選擇UI




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