DoujinStars
acro748
acro748

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MuFacialExpressionExtended 0.3.1 WIP

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This is a framework for implementing facial expressions that do not exist in vanilla

so it's right not to do anything with this mod only

but for testing, i've added some extra facial expressions for future Elin race updates

It was implemented only in the following categories : Face, Eyes, Tongue

for the vanilla races, i'm planing to make some morphs for the tongue when released later, but i don't play the vanilla races so i'm not sure

Below is a list of supported morphs

and i can add more so please give us your opinion

Of course, there are already codes that allow users to freely add categories and facial expression names

But for unify morph name and reduce morph order variation, i will unify it as possible and then unlock the function

Supported facial expression categories

- Mood

- Misc

- Ears

- Tail

- Face

- Eyes

- Brows

- mouth

- tongue

The name of the facial expression morph that each category supports

<Mood>

- MoodAhegao

- MoodSulky

- MoodLaugh

<Misc>

nothing

<Ears>

- EarsFront

- EarsBack

- EarsIn

- EarsOut

<Tail>

- TailUp

- TailDown

<Face>

- FaceInflateCheeks

<Eyes>

- EyesIn

- EyesOut

- EysSurprise

<Brows>

nothing

<Mouth>

nothing

<Tongue>

- TongueOut

- TongueUp

- TongueDown

- TongueLeft

- TongueRight

- TongueTwistLeft

- TongueTwistRight

To use, open the console with "~" key

and enter mfee

then help will come from the console log

or you can use papyrus script/c++ API for skse plugin


+++ v0.2.0 update

- fixed crash by extra data

- added reset when showracemenu opened

- fixed TonguLeft and TongueRight of mouth are reversed

- support non-english name config file

+++ v0.2.1 update
- fixed that facial data is not initial when opening/closing showracemenu

- added **MouthLaugh** in Mouth category

- added facial expressions data that MoodAhegao, MoodSulky, MoodLaugh, MouthLaugh for elin race

- if there is no expression in the category, "empty" is displayed

+++ v0.3.0 update

- Overall refactoring

The morph is no longer working weirdly and face is no longer damaged

- Change from float to int for value in morph

- Change function names for some papyrus functions and SKSE APIs to be consistent

-  Custom mode has been released

You can add category and morph name by adding the ini file in `skse\plugins\MuFacialExpressionExtended\Morphs` folder

Form is `Category Name | Morph Name`

- Added new morph name

MoodFlabbergasted, MoodTemptation

EyesShock

MouthTemptation, MouthSmacklips

- Elin extra tri file has been updated to match the newly added morph name

- Debug mode was added to the console and currently supported debug console is "mfee debug reload"

"mfee debug reload" => read and update all tri files and morph names from the file again


+++ v0.3.1 update

- Fixed wrong morph issue when entering specific morph value

- Added new morph name

MouthFlabbergasted, MouthCry, MouthCat

- Elin extra tri file has been updated to match the newly added morph name

- Added extra try file for vanilla races (vanilla head only) for example file

The beta ends with v0.3.1 and will be released to Nexus within a week



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