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DovSherman
DovSherman

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Groom of Frankenstein - Process

1. I start with a thumbnail to get the basic concept down.

2. Next, a more formal sketch to work out the layout, pose, and proportions.

3. Final sketch. I sketch the characters in full detail.

4. Inking. I use a variable-width inking brush for the character and a constant-width brush for hard things on vector layers. I use lots of different layers for different parts, which makes it easier to overdraw and erase as needed. I also went ahead and inked the shape for the eyelashes because the brush stablization in Manga Studio makes it a lot easier than doing it in Photoshop later.

5. In Photoshop, I convert the imported lines to a folder with a mask and put a solid black layer in the folder. (CTRL-click RGB in the Channels tab, invert the selection, create a mask from the selection.) This will come in handy later when I color the linework. Then I create another folder and start creating the basic color blocking. I like to do all my color blocking by making a folder and then filling it with different solid color layers for each section of color, whch makes it easy to change a color later. This is a very fussy way to do it and it's probably much simpler to just fill a single raster layer with flat colors.

6. Form shading. Since this picture will be lit from below, I flipped the canavs upside-down to make it easier to visualize the shading. Next, I created a dark blue solid color layer (linear burn) and start painting in the basic form shading with a soft airbrush. I always start with shading at full and then use the airbush to paint away the shading, painting with light. For the hair, I used color burn for richer shading and start with a general, soft airbrush for the overall shape, then used a variable-width soft airbrush to smudge detail into the shadows, picking up the shape of the hairs.

7. Cast shadows. I make a new bluelayer set to multiply and start painting in the cast shadows with soft brush, using a smaller brush in places where the object casting the shadow is closer to the thing the shadow is on.

8. Backlight. I used a desaturate solid color layers (screen blend mode) painted with a soft airbrush. When I combine it with the form shading, backlighting really makes the characters pop. I don't use any backlight on non-reflective objects.

9. Shiny. I used a solid white layer for the primary shine and painted spots and streaks using a hard variable-width brush. After painting all the shine, I use the cast shadow layer to make a selection and delete the shine from anywhere covered by shadow. For the shine on the hair, I started with thin strokes with a variable-width brush, then use a smude tool to add detail and softness to the tips, then use an airbrush to add a soft glow to groups of streaks, then use an airbrush to fade the tops and bottoms of streak groups, and finally use a soft round brush to erase a few streaks in the middle of each group.

10. Now that the shading is done, I flipped the picture rightside-up again. For the blush, I add in a light purple layer, airbrushing just on the same area as the skin for the cheeks and places where bone is near the surface of the skin. I use the same approach for the make-up.

11. Stitching. I mapped out several different solid color layers onto the skin color for variety of color between parts. For the edges between joins, I used a color layer with fill set to zero and an inner shadow layer effect. For the stitches, I used another color layer with a different bevel and a little outer glow (black, set to multiply). Staples were the same as the stitches but with a sharp bevel.

12. Lace detail. For the lace, I used a color layer with fill set to zero and made a layer effect with drop shadow on one side and just the highlight of bevel on the other side. It put it in a folder with a mask and used the mask to fade in the layer just on one side of the curved surfaces. Then I duplicated the folder, reversed the direction of the layer effects, and repainted the mask for the opposite side.

13. Colored linework. Going back to the linework folder, I started adding new solid color layers, using the mask to paint the color of the linework. Since the new layers are inside a folder with a mask defining the linework, I don't have to be very precise when coloring the lines. I always add new color layers below the ones I already did so that I can be sloppy in the areas that are already covered by colored linework. I like to keep using black lines on the hardest objects to give it a contrast with softer objects.

14. Eyelashes are done with a folder containing a solid grey layer and a solid black layer. Using the lashes I made earlier with a variable width brush, I add a few thin streaks on the grey layer mask to add depth to the lashes and soften the look with a few strokes of a soft airbrush.

15. For the sweatbead, I used a white layer with the fill turned down just a little and add a layer effect with white inner glow set to 100%, a bevel effect set so that the highlight as on the bottom, and a subtle drop shadow. Then I use the mask to soften the edge where it touches the skin. After, I add a new white layer to paint in the shiny highlights.

16. For the veil, I imported the linework separately and set it to light grey. Then I just added multiple transparent white color layers to fill the areas covered by the veil. Since I did all this above the other linework layers, the whiteness of the transparent veil lightens the linework where the veil covers it.

17. Lightning. I added a simple near-white blue layer and painted in the lighting with a sharp pen. Then I added an outer glow effect in the same color. Lastly, I added a few gradients to the backdrop.

Groom of Frankenstein - Process

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