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DovSherman
DovSherman

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Spring Break Bully - Process

1. In Clip Studio, I draw rough thumbnail to get the basic concept down.

2. I used Clip Studio's 3D character models to stage the scene.

3. Rough sketch. Following the models, I make a more formal sketch to finalize the layout and poses. I used a perspective ruler to rough in the environment. I wound up shifting the main characters a little bit to one side which may not be perfectly in line with the perspective but it makes a better layout.

4. Final sketch. I use separate layers in multiple folders for the various props and the character which makes it easier to plan, especially when so many of the parts overlap. If you look closely, you can see that I draw some parts that I know will be completely hidden behind others, particularly the basic body shape, to make sure it will all make sense together. Keeping them on separate layers also makes it easier to shift the positions of individual features when final details on foreground features might change the layout needs.

5. Inking. I scale the canvas up to four times the size and use a variable-width inking brush for the character and a constant-width brush for hard things on vector layers. I use lots of different layers for different parts, which makes it easier to overdraw and erase as needed. Planning for the line coloring later, I try to use a different vector layer for each part that would be differently colored as linework such as one for the character's skin, one for everything that will have black linework, etc.

6. Color blocking. I set the folder containing all the different inked vector layers as the reference layer. Then I made new raster layers underneath and started filling in the flat colors. Sometimes I used a round pen, sometimes the color fill bucket, usually with the fill set to follow only the reference layer, stopping at the middle of a vector.

7. Form shading. I create a dark brown solid color layer (linear burn) and start painting in the basic form shading with a soft airbrush. I always start with shading at full and then use the airbush set to clear to paint away the shading, painting with light. For the hair, I used color burn for richer shading and start with a general, soft airbrush for the overall shape, then used a variable-width soft airbrush to smudge detail into the shadows, picking up the shape of the hairs.

8. Cast shadows. I make a new brown layer set to multiply and start painting in the cast shadows with soft brush, using a smaller brush in places where the object casting the shadow is closer to the thing the shadow is on.

9. Backlight. For the secondary lights, I used desaturate blue layer and a white layer, set to screen. Then I paint with a soft airbrush on opposite sides of shiny objects. The forelight is used only on the shiniest parts, mainly the decorations. When I combine it with the form shading, backlighting really makes the characters pop. I don't use any backlight on non-reflective objects. On the hair, I used the fingertip tool to streak in the shape of the hairs.

10. Shiny. I used a solid white layer for the primary shine and painted spots and streaks using a hard variable-width brush. For the shine on the hair, I started with thin strokes with a variable-width brush, then use a smude tool to add detail and softness to the tips, then use an airbrush to add a soft glow to groups of streaks, then use an airbrush to fade the tops and bottoms of streak groups, and finally use a soft round brush to erase a few streaks in the middle of each group. I also added a pale yellow layer set to screen to airbrush in some soft highlights in key places. After painting all the shine, I use the cast shadow layer to make a selection and delete the shine from anywhere covered by shadow.

11. For the natural blush, I add in a raster layer and airbrush red just on the skin for the cheeks and places where bone is near the surface of the skin. I used the same approach for make-up.

12. For the drink, I tried a new approach where I started with a transparent white solid and used an airbrush to erase out the middle. Next, I used a variable width pen to add streaking, some blue backlights and some white highlights.

13. To make it a little more clear why the letters were on the sissy's belly, I added some remnants of sunscreen by using a variable-width brush to paint a solid light grey, then added some white highlights with a watercolor brush.

14. For the lipstick print, polka dots, and sunscreen label, I made simple, unshaded flat images, then used mesh distortion to match each one to the shape of the objects in the scene, placed above the color blocking but below the shading.

15. I added a concrete texture to the ground, using distortion to match the perspective.

16. For the water, I went back to my Pooltoy picture and lifted out the original water pattern map which I edited into a repeating texture so I can use it in future images of pools. I placed a transparent white version of it on top of the water, using distortion to match the perspective. Then I copied that layer, moved it down a little and stretched it little bit vertically, then rasterized it, applied a gaussian blur, and set it to overlay for the look of surface ripples on the floor of the pool.

17. Colored linework. Since the linework is still all vectors in Clip Studio, I simply selected the vectors and changed their color to whatever colored linework I needed, sampling from each section and then shifting the color to be more saturate and dark, more or less depending on how hard or soft I want each thing to feel. The hardest things I keep black. Then I collapsed all of the linework into raster layers, locked the pixel transparency, and used an eraser to fix up any places where different color linework crossed over each other or a multiply brush where the shadows were deep enough to require darker linework.

18. Eyelashes are done with a simple raster layer painted with a black variable-width pen. Then I lock the pixel transparency for that layer and use a soft pen to paint in grey streaks for texture and then soften the look with a few strokes of a black soft airbrush.

Spring Break Bully - Process

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