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Mimir Games
Mimir Games

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Weekly update #13 - status update, start of scripting, artwork sneak peek

Hey all,

First off for this one a quick status update : I've been dealing with hardware issues this week, that ended up causing me the loss of a few days worth of work. This is always very frustrating but it is an opportunity for me to identify potential breaking points in my pipeline and better my process. I'm already using version control software to manage my codebase and finished assets, but this experience has taught me that I need to implement similar redundancies for artworks in progress and project files. Although quite frustrating, this minor setback will result in me improving my process so... silver lining!

I think I'm pretty much done on the artwork remaster side (bar the usual finishing touches). Of course, I'd like to expand its scope further as I think it will benefit the project but I don't want to be too sidetracked, keep pushing out new content so I'll spread it across multiple updates as I mentioned earlier.

This means that I can fully switch to the scripting task, the meatier part of production for the new content. I also need to work on artwork production for the new content.

Here's the updated progress chart :

 Still no major work expected on the coding side, but we'll see if some idea comes up !

And as is custom by now, I'll leave you with yet another preview of the artwork remaster. The dress is still a WIP, I'm trying out stuff :

 Thank you as always for the support, and bear with me as I'll try to speed up things to try and have a release this month. Cheers!

Weekly update #13 - status update, start of scripting, artwork sneak peek

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