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Mimir Games
Mimir Games

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Weekly update #14 - status update, deadlines, artwork preview

Hey folks,

On the menu this week, I've spent some times refactoring some of my version control processes (following the issues I faced last week) which led me on some various coding/CI-CD tasks. It never feels good to spend some valuable time on DevOps stuff, but it's necessary to have robust processes on the long term and some improvements were long due.

Content wise, there's been a bit less scripting going on as I kept training on the art department, refining the new style and coloring techniques.

I've been working on some character designs that will most likely end up in the game later on too.

As I mentioned on the previous blogspot, I'd like to settle on a march deadline for 0.16, so I'll keep trying to speed things up to ensure a release this month.

Here's the updated progress chart :

I've barely updated the artwork status as it's a bit hard to estimate the remaining workload, and because a lot of the work I did this week was groundwork for future content.

A bit of a less productive week for the strictly 0.16 related content, but some valuable work nonetheless that'll benefit me long term.

I'll leave you with some sneak peek of the character design I've been working on, with some pinup inspired action :

 It's a tiny bit more on the cartoonish side regarding proportions, but I'm liking the end result. Feel free to keep the feedback the coming!

Thank you so much for the support, and bear with me as I try to speed up the release.


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