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Mimir Games
Mimir Games

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Weekly update #23 - progress status, testing out animations and new content teasers

Hey all,

Another quick 0.17 status update, as this time I mostly followed the schedule ; meaning that like I planned out, I mostly worked on new content production and artworks.

I did a lot of preprod with animation as a framework in my mind, so I storyboarded a LOT of stuff that actually went all the way to the sketching phase but based on the amount of content and the current deadline, I can already assert that I will have to cut some of it (meaning that it will likely release at the next update).

I really want to focus on content quality for this scene so I'm testing out some new stuff, workshopping some new angles and techniques. I'm liking how it comes out so far so I definitely hope to be able to wrap up as much content as I can for the may deadline.

Here's the updated progress chart:

As I mentioned, preprod is done, artwork is coming along nicely so only scripting will remain at the very end of the cycle.

Since I think I'm settled on having some sort of animation shipping in this update, there might a bit of coding workload to integrate it properly in my image viewing frameworks in-game, so hopefully nothing too complex.

And as promised, a teaser of the new content, the scene featuring Jade:

Hope you guys like it. Thank you so much for the support, and hang in there, a couple of weeks before the update. Stay tuned!


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