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Mimir Games
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Weekly update #31 - Some news and a deadline

Hey all,

A quick, early update this week. As I mentioned in the last blogpost, I was pretty busy this week. The good news is that I sorted most of the personal, IRL stuff that was causing me issues.

However, between this and the work on the update going a bit all over the place, I was starting to feel a bit burnt out. Hence why the early blogspot : I'll be taking a couple of days off and be back during the week. I'm usually not really allowing myself actual week-ends but it's not even worth it in the end as burning myself out causes even bigger losses of productivity.

A big chunk of the animation work is done, though perhaps not as polished as I would have wanted. It's still time to wrap it up because the asset conversion is shaping up to be a significant workload for this one. I have a lot of polishing and cleanup to do before I can ship an update in the state that I envisioned, but I still settled on releasing an early access build for you guys before the end of the month.

Hopefully all will go smoothly and the shiny, final release will follow suit.

I'll attach yet another frame for the upcoming scene that you guys haven't seen yet, though this one will likely look a bit different in the final release :

Thank you so much for the support, and I'll see you next week in a new blogspot!


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