Updates from possibly the most tiring week of my life. Far too much talking to people wearing ties. Phone calls that literally lasted whole days. Said the word "Accounts" too many times. Was sick a lot. Very tiring.
Anyway. Let's check in with both games because for some reason I kept working on both.
First up, Systems Nominal Edition Steam (or SNES for short) is feature locked. That's my side of it done really. We've got difficulty modes, new keyboard layouts, different ships, different endless modes, secrets, new art and the option to have letters on the keyboards. It's about 95% bigger than it was but still fits the idea of a small quick game. I guess.
Second. Motel Room Six (title wip) is coming along nicely. I think I've nailed the idea down to a much stronger framework. The game is set over 6 days. Each day you play as the different occupant of a Motel room. In each room there are 6 items. The order you select them in defines who your character is and what you choose to do with them defines what your character does. Then, in a way I'm not going to spoil, we pull parts of that together to make a climax.
I love the idea of hotel rooms. Normally when you're in one you don't know what's outside. You're somewhere new, you're away from home. They become your island, your security, your own personal eye of the storm.
Motels are even better for this. They can be literally the only thing for miles. The only light in the darkness. Makes for a nice place to set a game and Rebecca's (according to her "very hastily done and unfinished") artwork above shows off the feel I want the game to have. The last light in the darkness.
Of course, during the story, it's fun to turn the light off.
More next week!
- Dan xx
PS. Apparently we can't call it SNES. Something to do with trademarks.
Eian Klock
2016-10-04 03:17:50 +0000 UTCHailey Morrison
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