DoujinStars
flannaganthered
flannaganthered

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Pod's New Program (Monthly Build 0.03)

Ok! Sorry this is much later than it should be. I'm still working on the shield effect I mentioned in my last post but I'm going to need a little more time and I don't want you to wait any longer.

So here's the current build, just without that particular effect added yet. What is new, as you might notice from the image, are the dynamically created shadows on the player and enemies! This was an interesting problem to solve, since this game is 2D and I'm not actually using any light sources. Read on if you're interested in how it works...

Essentially, when the game starts, it creates clones of each enemy disables their ability to fire, disables their collision, changes their color/opacity properties, and renders them below the actual sprite. This allows them to perfectly match up with the movement, and without the additional tedium of me having to add them to each enemy manually. 

Looks a heck of a lot better than the simple little dark blur sprites I had attached before. Especially on the player ship, since each piece that gets removed now affects the shadow as well.

I should probably add a couple buttons to allow the game to be restarted after the one "level" I had now. That will come after finishing the shield effect and coding its behavior.

Any other thoughts? Let me know!

Pod's New Program (Monthly Build 0.03)

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