DoujinStars
thaumx
thaumx

patreon


Little Update

I found the issue with some drop-downs not working. As it turns out, I broke the function a little bit when I switched those variables over to being object properties. 

This is part of the function here, it's fairly straight-forward. Essentially, when the dropdown box value is changed, it sets the variable associated with it. The problem is, the check to see if the variable should be stored as temporary or not (_ vs $) results in setting the property directly to state.variables or state.temporary. This fails when setting a deeper object property. (technically all the twine variables are properties under SugarCube.State. so a variable $name used in a twine game is actually SugarCube.State.variables.name) What was happening was instead of setting $foo.hairColor to "rainbow" we were creating a new variable called "foo.hairColor", and leaving $foo.hairColor the same. There are a few ways to fix this, but for expediency I just switched to using a temporary variable as an intermediary. Long-story-short: it's fixed.

Prologue:

The passages to fill out the prologue are done, taking you right up to the point where you're set loose upon Appletree. I'm going to start working on the day control system, as it'll make several other bits easier to do or work on, and it needs to be done anyway. I also want to fix some code I wrote on an airplane to build up fatigue with time. It works, but it's a surprisingly retarded (and fragile) way of doing it. Me, I am disappoint.

Above is what you'll see in the placeholder passages regarding job choice at the institute. Below is for choosing a non-institute job. :)


Little Update

Comments

Any idea on which of the professions will be first brought in? I personally feel the Hole Food route has the most possibilities due to the huge array of different people and situations you can introduce. I am following this games development closely and I am just amazed at the great interaction you been having. Keep up the great work and I will be keeping an eye on it ^_^

nghtmr103


More Creators