Status Bars
Added 2017-09-20 11:29:14 +0000 UTC
Just a quick update today before getting back to work. I took a "break" from coding the Day System, and put in the status bars that go in the Status View. The picture above shows what they look like, though obviously you can't see the changes in color that happen when a stat starts getting too low (or high). The addiction bar shows the highest addiction, while the birth control bar displays pregnancy risk or pregnancy gestation depending on what's appropriate.
So back to coding for me, gotta make sure all those stats interact properly with the game clock!
Maybe instead of using bars you could use moodlets? It would of course require a set of custom icons for each stat, so it's not a solution that is viable straight away. But it might help provide a more immersive experience than showing the actual numbers behind the curtain.
To use arousal as an example, maybe a throbbing heart or a pulse kind of icon with text describing the current state. For the lowest arousal, a tiny heart with the text "Not Aroused" underneath, and for the highest setting a big throbbing heart with the text "Extremely Aroused" underneath?
Just throwing some ideas around.
R
2017-09-21 18:43:56 +0000 UTC
What's the difference between Fatigue and Energy? Could they be merged into one stat? With Fatigue being a lack of Energy.
R
2017-09-21 16:59:35 +0000 UTC
Not a bad idea. It isn't easy to have some bars start on the right, but I could simply invert the percentage so that as the bar shrinks it means that the stat is higher (which seems weird) but also means that it's in worse shape... so bad would be small bar/left and good would be large bar/right. Some of the stats aren't really good or bad, like gestation progress. And arousal... well... low for too long can be bad, and too high can definitely be bad...
I'll definitely take a look at making it more organized when I get some time, it's still kind-of proof of concept. I also think I may remove some stats simply because they aren't necessary in a bar format, or I don't want players to have too much detail about the stat... we'll see.
Thanks for the feedback!
ThaumX
2017-09-21 11:44:55 +0000 UTC
Thanks! :)
ThaumX
2017-09-21 11:37:16 +0000 UTC
Console design point from the world of aircraft (where stuff moves around at 1000 km/h in all directions and you need to check those instruments <i>fast</i> then get back to looking out of the windows): the "green" parts of the gauges should all point in the same direction.<br>This doesn't apply to every gauge, because vertical airspeed and altitude are different but for stuff like oil pressure, engine temperature, rotor revs, cabin air pressure, voltage in cockpit circuitry and so on, it's a lot easier to spot problems if "straight up" is good and needles not pointing straight up are problems or "11 o'clock" is good and needles pointing anywhere else are problems.<br>For the status bars, maybe things like loneliness, addiction and a full bladder ought to grow from right to left to keep "on the right" healthy and "on the left" a problem.<br>Maybe for arousal whether it's good or bad depends on situation, though.
Jumpy James Johnson Junior
2017-09-21 08:59:43 +0000 UTC
Well done!
Illuminati Games
2017-09-21 00:57:55 +0000 UTC
Skills go up to 200 points, but after 100 there are diminishing returns. :)
ThaumX
2017-09-20 23:43:51 +0000 UTC
For the skills points, 100 is for 100% or it should be possible to have more than 100 ?
Musagi
2017-09-20 20:34:48 +0000 UTC