So I seem to have come down with some kind of cold, which sucks. I'm hoping it's just a common cold that'll be over in a couple days. In the meantime, I have a release for you :)
The job system isn't complete, but I realized that you wouldn't be able to see most of it yet anyway, so there's no point in making you wait. I did a sizable amount of work on the "Day System", and I added in a temporary doodad so you can test out personal reminders. I'm pretty happy with the scheduling setup I created, it's wide-open and allows any number of scheduled events in a day, at any time. You'll be able to pick the time for your dates and get-togethers. There's a whole bunch of other neat stuff involved, but it'll all snap together for you to see in a little down the road. The passage framework for the rest of the prologue is in, right up until your first open-world day. There's some notes about what goes where, along with the choices you'll see for different jobs.
Just a note, as a slightly more exposed release, you're a little more likely to run into bugs from things simply not being done/complete yet.
I hope you enjoy it! I'm gonna go drink hot tea with honey, or gargle some chicken soup or something. I'll be back soon with some updates, figure I should share the good news on the stage 1 progress too.
Statistics:
Total> Passages: 434 Story> Passages: 152, Words: 165883 Interestingly enough, I discovered that Tweego doesn't count .js and .css files in the story/word count, so who knows what'd it be if it counted all that ridiculousness! The custom css is already over 1000 lines...