So I seem to have come down with some kind of cold, which sucks. I'm hoping it's just a common cold that'll be over in a couple days. In the meantime, I have a release for you :)
The job system isn't complete, but I realized that you wouldn't be able to see most of it yet anyway, so there's no point in making you wait. I did a sizable amount of work on the "Day System", and I added in a temporary doodad so you can test out personal reminders. I'm pretty happy with the scheduling setup I created, it's wide-open and allows any number of scheduled events in a day, at any time. You'll be able to pick the time for your dates and get-togethers.
There's a whole bunch of other neat stuff involved, but it'll all snap together for you to see in a little down the road. The passage framework for the rest of the prologue is in, right up until your first open-world day. There's some notes about what goes where, along with the choices you'll see for different jobs.
I'm gonna go drink hot tea with honey, or gargle some chicken soup or something. I'll be back soon with some updates, figure I should share the good news on the stage 1 progress too.
Statistics:
Total> Passages: 434 Story> Passages: 152, Words: 165883 Interestingly enough, I discovered that Tweego doesn't count .js and .css files in the story/word count, so who knows what'd it be if it counted all that ridiculousness! The custom css is already over 1000 lines...
iferiro
2017-09-24 13:37:15 +0000 UTCThaumX
2017-09-24 02:08:42 +0000 UTCThaumX
2017-09-24 02:03:43 +0000 UTCThaumX
2017-09-24 01:58:35 +0000 UTCThaumX
2017-09-24 01:54:39 +0000 UTCThaumX
2017-09-24 01:46:46 +0000 UTCiferiro
2017-09-23 19:47:14 +0000 UTCpedro
2017-09-23 17:54:54 +0000 UTCRed Flare
2017-09-23 17:07:39 +0000 UTCFurious George
2017-09-23 16:12:50 +0000 UTCKill La Kill Yourself
2017-09-23 13:55:30 +0000 UTC