In between hunting for a shiny new phylactery for my body to complete it's transformation into ero-lich, I've been working on things that won't be hurt too much by the mental fog of looming undeath.
One of those things is a State of the Game report, with some info on art and some fun news, as well as a section-by-section breakdown on how development is stacking up to the planned development schedule. (To save you from reading the whole thing if you aren't interested, we're ahead of schedule.) The report is attached below :)
I'm going to be doing a little more work on non-code stuff, and eventually give up tomorrow on waiting to get better, and just start coding again, since my body doesn't seem to be cooperating on that front.
The next release will be in early October. I want to get as much in as feasible for a release that will eventually go public, so I'll have a better idea of the exact time a little later.
ThaumX
2017-09-26 14:04:13 +0000 UTCCeLezte
2017-09-26 12:56:13 +0000 UTCThaumX
2017-09-26 01:32:18 +0000 UTCThaumX
2017-09-26 01:31:57 +0000 UTCAi dude
2017-09-25 19:02:37 +0000 UTCKilderon
2017-09-25 18:03:48 +0000 UTC