UPDATE: I'm trying to attach the actual game again. Unfortunately there seems to be a kink in the tubes somewhere, because it's taking forever to upload. Sorry for the wait!
So the only thing new here is the asynchronous JavaScript to generate a crapton of random numbers for the RNG test.
Click the "RNG Test" button on the start page to see it.
There isn't any new content, so to save time I'm not splitting versions into cheats & backer. I'll have an actual release in the next few days with some new stuff, and it'll be properly split up with cheat version as normal. ^-^
The whole async tangent here hasn't really directly progressed the part of the game I'm working on, but it's good to ensure that things work as expected for when I start in the more serious asynchronous functions down the road.
Your Help is Valuable! One of the things I need to check is just how far I can take splitting a task into asynchronous functions. Processing all 100 random, plus 50-100 fixed NPCs at the same time will be way faster. However, it could cause slowdown or other issues if I push it too far for the user's computer to handle easily. The "INSANE" test actually splits the task into 1,000 separate functions. If you notice anything weird when you try this test please let me know! My own tests showed completion in about 300-350ms, too fast to notice anything. But if you notice something, I'd really like to know!
Tat Beard Dude
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