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ImpiousMonk
ImpiousMonk

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Poll: In-game Clue Questions

Hey everybody.  I'm opening up this poll to the public to get as much input as I can.

In Part One, there were two points where you had a chance to enter a clue that led to some additional dialogue.  Correctly answering these questions is not necessary for the story to progress, but they do unlock some dialogue which you may (or may not) find helpful to the murder investigation.  To clarify, whether or not MC and Aghavni ultimately solve the murder in the story (and I'm not promising it will be solved) is not dependent on the player.  The unlocked dialogue is simply there to get the player thinking.  The questions were just meant to be a small, fun diversion.

But the feedback I'm getting is that players are spending more time on these than I intended and I don't want them slowing the story down.  So, what do you think?  Should we bring the clue questions back for Part Two?

Comments

maybe keep the clue questions in but give people a hint if they want it.

Sama3lB

For a non native english speaker, like me, it´s almost impossible to take part on this

Saphfire

The first clue was obvious, I had to look at the code for the second, and even then I suppose I would have needed to play back from the start to get it

ThL

I was playing with the script open, it would be too hard otherwise. I think you should look for substrings or regexp matches to make it easier on folks.

jufot


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