I am very proud to announce the availability of a new module that aligns with Moulinette's goal of making life easier for game masters by reducing the time needed to perform often repetitive tasks.
This module provides an alternative view for navigating among scenes. The module is particularly useful if your campaign or adventure consists of many scenes organized in folders. By default, you need to click to open each folder and subfolder, and then two clicks are required to view or activate a scene. With this module, you get a structured overview of all scenes and you can switch from one scene to another with a single click.
Manifest URL (for installation)
The illustrated examples below are based on nearly a hundred maps depicting an amazing fortress, The Dwarven City of Brazenthrone, by creator Milby's Maps.
Using the basic features of FoundryVTT, it is extremely tedious to navigate from one map to another, opening folders and subfolders, then requiring 2 clicks to display or activate a scene. The upper navigation becomes unusable, and I haven't found any module that meets my needs.
The module implements and offers a few configurations to optimize the space required by the navigation :
Empty folder are ignored (configurable)
Folder with 1 scene are flatten (configurable)
Scene variants can be merged using a regular expression. As you can see in the screenshot below, the fortress has numerous variants (for each floor) of the same location, which can be combined on one single line

The module requires you to select the folder to render. This means you can also choose a subfolder and thus quickly have a simplified navigation to use during your sessions.
In the example below, I could zoom in on the Halls where my players are currently exploring.

Here are a few more optimizations, and I'm looking forward to receiving improvement ideas from people who will test and use this new module :
The last displayed folder is kept in preferences. This way, navigation will not be lost after a refresh or from one session to another.
It is possible to configure a keyboard shortcut to quickly toggle (show/hide) the navigation.
I hope this module will be useful to other game masters / dungeon masters.
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Sven
Moulinette
2024-04-08 22:16:11 +0000 UTCyerf
2024-04-08 03:42:10 +0000 UTCHuskyHighlander23
2024-04-07 21:56:54 +0000 UTC