Runtime collision between objects 物件與物件的即時碰撞
Added 2019-05-03 08:35:41 +0000 UTCThe collision between objects at runtime is the most commonly encountered problems during making action game.
Many types of game objects (including cloth, hair, etc. ) need collision detection to avoid the penetration problem, or else Elf's side-hair will penetrate her body, the presentation will cause players lose their appetite.
Now Orc is asked to provide his massage tool, let's do some testing with Elf ~
這次測試物件與物件的碰撞,遊戲內的即時碰撞也是動作遊戲常常會遇到的課題!
包括衣服、頭髮等...都需要碰撞的功能來避免嚴重穿面的狀況。 不然精靈的鬢髮刺進了身體裡面,視覺效果會非常非常的出戲!
現在我們請獸人提供按摩用具,來對精靈測試看看效果 ~



Comments
(思)
村人さん
2019-05-03 13:14:25 +0000 UTC硬到飛天
2019-05-03 10:19:56 +0000 UTC晃有點不好嗎XD
Torch Studio
2019-05-03 09:33:33 +0000 UTC屌打!胸部好像太輕了
zxc
2019-05-03 09:32:51 +0000 UTCok我們會加油的!
Torch Studio
2019-05-03 09:26:14 +0000 UTC感覺皮膚的摩擦力太光滑,以這個速度甩棒,胸部扁下沒到零點幾秒就彈開,少了一點點質感,加油,我也想推廣你的作品:D
2019-05-03 09:10:55 +0000 UTC嘿嘿嘿
Torch Studio
2019-05-03 08:56:43 +0000 UTC何等強大的奶子物理!!!!
樞仔 Dimitri
2019-05-03 08:41:26 +0000 UTC