The house is not finished yet, but its getting there.
I mentioned last month that i would talk a bit about this.
I'm currently working on a new game!
A game that will feel & play a bit like an RPGmaker game, but isnt really such a game.
It will feature fully animated characters (obviously), Vore ofc (altho only for enemies where it fits), lots of big strong monstergirls sucking you dry, etc...
You will be playing with multiple characters to clear dungeons in an ironman-mode dungeon crawler. Dungeons that are filled with greedy monstergirls & loot ofc!
Characters that get sucked dry or eaten during the run are lost.
At the start doing a dungeon will be very very hard, its gonna take a few tries to clear one.
But thats the cool thing, its not exactly a game over when all your chars disappeared in the tummy of a big monstergirl or got their lifeforce sucked out of them by a hungry pussy.
Yes you lose that run, but you will be rewarded according to areas cleared, stuff you found, etc, etc..
Which allows you to actually build up your "game" and complete dungeons.
Not sure yet about how punishing we gonna make you losing a run, my initial thought is that it should be TOO punishing, since the goal is mainly that you can build up your game.
On the other hand i do think its required to have some kind of reaction having your chars eaten or sucked dry.
Now the big thing i have in regards to this is the following:
1) Being able to reform lost chars?
That problably takes away from the meaning of them getting eaten.
But if not possible (thus permavore), how will this impact the diffculity & will it become too grindy?
2) Hiring new characters.
This is something i think is required, but im not sure if this in itself will be enough as per aforementioned reasons.
3) Another alternative idea would be that only some monstergirls can permanently devour characters & gain an ability (up to 3 in total) from the eaten character.
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Part 2 of the game:
This is the other half of the game, where you will be a shopkeeper & build up the town.
(If any of you have played "moonlighter", thats more or less what i'm going for with this part)
I know many of you liked the garden in Raadd, this will be somewhat similar to that.
You will be building buildings, upgrading your house, crafting gear with a smith, a witch, potionmakers, etc...
Essentially you will start with a tiny town & build it up to a bigger town as you progress through the dungeon part of the game.
Materials & loot to improve your house & town, will ofc be collected in that part of the game.
i waited a long time posting this, because i spent a lot of time working this one out.
This isnt like raadd that was more or less build on the fly.
This is a thought out game and i dont plan to deviate from the core idea of it all & have issues like feature creep cripple the game.
The goal is to keep things as simple as possible & work within the rules we set & not introduce countless exceptions and so forth. (feature creep)
Aside from that ideas are certainly welcome and ill do my best to respond wether or not they fit in the ruleset we have. (Ill probably post that ruleset later on as a guide for any of you with ideas)
Its food for thought and if any of you have any good ideas for this, please do let me know.
I have the core mechanics & idea thought out & prepared.
But detail & idea wise, i hope you guys will participate.
This wont be a free game, altho you guys will ofc all get a copy & be able to play alpha's betas, test versions and whatnot.
As always, many thanks for all your support!
Cheers!
tritrium
2019-10-06 00:49:36 +0000 UTCXhotono
2019-10-01 17:33:05 +0000 UTCtritrium
2019-10-01 14:40:27 +0000 UTCtritrium
2019-09-30 14:07:37 +0000 UTCXhotono
2019-09-30 13:42:19 +0000 UTCNanakra
2019-09-30 03:23:41 +0000 UTC