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Breaking WoW news: Leveling in The War Within will get harder starting tomorrow

I felt like this post was worth highlighting for those of you leveling through TWW this week, which I imagine is most of you who play World of Warcraft. More guides and news (hopefully better news) can be found on the site. — Liz

Apparently leveling in The War Within has just been too easy, and I really want to know which one of you complained and ruined things for all of us. Leveling through Khaz Algar has been pretty unchallenging —except those times I've used the new Scalecommander-buffed Deep Breath ability and pulled a dozen mobs, which is every time I've used it, but that's a different problem. Decently geared players, whether raid geared or just in Radiant Echoes event gear, have breezed through new expansion content with few issues, which means we've all been leveling faster than Blizzard expected.

To keep us from moving quite so quickly through expansion content, Blizzard is rolling out a hotfix on August 28 that will increase scaling on mobs (particularly lower level mobs) to add a bit more challenge. At level 80, difficulty should be unaffected. That means players coming in at 70 — especially undergeared players — will find it tougher to get through expansion zones.

The timing on this is, shall we say, less than ideal, because it turns the slight leveling advantage of early access into a huge leveling advantage. Players who hit level 80 during early access — including me, a notoriously slow leveler who stops to read all the quest text — can now take advantage of weekly quests that reward extra renown and gear, and jump right into Heroic dungeons and other late game activities. Though Mythic+ dungeons and raids remain closed until September 10, this gives early access players much more of an edge.

When early access was first announced — to player outcry over it being a potential "pay to win" situation — Ion Hazzikostas assured us that this would give players a chance to start leveling early, without giving a permanent power advantage. And that remains true: in a few weeks, the early gear players get while others keep leveling won't put them at any significant advantage over others. But right now, it feels pretty bad for players who didn't pay up and will now struggle that bit more through leveling.

In my mind, this leveling problem either needed to be fixed early — say on Friday, when Blizzard should have already had some data on how quickly players were progressing — or later (if at all), to give players who didn't have early access the same opportunity to level in a more relaxed experience. Even saying this hotfix would go live with the next reset — giving non early access players a weekend for themselves to level — would have done a lot to even the playing field and allow everyone to have a similar experience during the first week.

It waits to be seen how much more difficult content will be at lower levels, and it's possible this won't have as much of an impact as I worry it could. But still, it's lousy that players will have a more difficult leveling experience only for the difference of a few days... especially when most of those few days were only available for players in early access.

Comments

I've never gone into an expansion in full heroic tier gear and just assumed that was the issue as gear was so easy to get in DF. I have to say, I didn't mind it! I'm definitely hitting the wall now but ouch does it hurt to break tier for a green! I had EA, I just dinged 80 two days ago and I just hit Hallowfall. The only edge I had was seeing cutscenes before someone else spoiled them for me and not having to wait in a queue to kill mob quests. That being said, some of my alts who were still doing Radiant Echos almost accidentally hit 71 those hours right before the full launch as the XP from those was a lot!

Melissa Martin

I agree, combat was pretty easy until I hit 80 at which point the mobs became noticeably tougher. And I didn't even have top end gear, I started the expansion mostly in world quest & Radiant Echo gear. It makes sense that they were supposed to be that tough all along the way. Of course, I'm sure there will be conspiracy theorists who will say this was a deliberate pay to win handout to the folks who paid for EA; I don't think it was that but I think this shouldn't have happened in the first place. After 20 years they shouldn't be struggling with basic tuning issues like this anymore. I didn't see an issue with the rate of XP gains, I hit 80 near the end of Hallowfall and that was with me doing *all* the side quests along the way.

Jon Ault

I totally agree it was too easy to begin with, I flew through the content and levels way too fast, but I think for me it felt like too much XP was being given out, not necessarily that the mobs were too weak. So those may be 2 different issues.

Digitalrogues


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