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mickelus
mickelus

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Warforging

Been working on the warforging content for most of march, here's some insight into how that's going to work.

Warforging is an improvement (like serrated or tempered) that can be placed on double headed tool heads. It changes the item in three different ways:
* A stat bonus (like increased damage, armor piercing or critical strike) and a slight texture change based on the head that the improvement was placed on
* A right-click ability based on the left head
* An ability modifier based on the right head

Warforging is unlocked through schematics that are found in chests in the bastion remnants or that can be gained from bartering with piglins. There is one warforging schematic for each type of head which allows for warforging of that type. This should give access to warforging without too much RNG (still need to find a bastion though), the possible combinations would be limited initially and allow for more combinations as you find more schematics. 

Drops, textures, passive effects and abilities are implemented. I'm currently figuring out the last of the modifiers before I start implementing them, feel free to take a look at them here: https://www.notion.so/c424581351694ab9b58d22b61a8bb553. Not sure if you can comment on notion but I would gladly accept feedback here or on discord!

After that it's time for release, it will still need some balancing but that will be faster to figure out when there's more people playing with it.



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