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Robert Meta
Robert Meta

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Brockton Bay's Marvelous Mage (Poll)

SPOILER WARNINGS! Read the first chapter of Marvelous Mage before participating or reading ahead!

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Hello everyone! William Kalus's second round of charges is fast approaching, so now it's time to select his bonus! As I stated last time, your first two choices are the winner and second place from the last vote!

If you have any ideas for future magic ideas, leave them here, in these comments.

Geomancy: (3rd level) - This new level would give the MC access to more esoteric absorption in the form of crystals, as well as a general upgrade to existing absorptions with new additions to partionals. However, these new crystal absorptions would have an effect on his mind, things like emeralds giving him a slight healing factor, but also making him dumber, while rubies give him resistance to fire and heat, but make him a hot head. (these are just random examples) BE WARNED - William is the kind of person who very much dislikes the idea of being mentally influenced. If this is chosen, he will only use it very rarely. I know it's weird to offer the upgrade and immediately say he probably won't use it, but I want to make sure you guys understand what you're voting for.

Beast Taming: (First and Second Level) - Beast taming will allow William to magically tame animals, making them loyal. Level one allows for coyotes and smaller, while the second level increases that to moderately larger animals. In exchange for loyalty, the animal is given an all-around buff to intelligence, speed, durability and regeneration. The second level includes rituals to increase that buff, as well as unlock inherent elemental aspects of loyal animals. (Level three would include rituals to unlock elemental connection fully, turning a rabbit with a lightning-enhanced dash into a lightning rabbit. Level four would include complicated rituals to turn some animals into more mythological/magical versions. Sparrow= Sparrow with fire attack= Fire sparrow= Phoenix. (these would not be god teir animals, just higher level, more magically in tune animals)  Level five might include human transformations, but I haven't decided on that for sure.)

Druidcraft: (First and Second Level) - Allows for control and influence of plant life. At level one its basic plant care and buffs directly affecting the plants. Level two includes more direct control, but requires the plant or seed to exist in the first place. Level three would include creating plants from "nothing" as well as creating plant combinations that don't exist in nature. Fourth level includes things like plant golems, like spriggans and treants (no intelligence)

Magical Cartography: (First and Second Level) - Map and direction-based spells. The first level includes spells that guide you to locations you have already been, conjure mana compasses and help locate lost personal items. The second level includes rituals to create mundane maps of places you've at least partially explored, as well as more specific navigational magic. Level three further removes the need for familiarity, though not completely. Level four includes a ritual to create magical maps that include information that is unfamiliar to the owner. (Might label a normal-looking house as a drug lab)

Comments

Having a lvl 3 power that makes him potentially retired send the really wrong message. Had he obtained it the normal way that would be a total of 6 charged used. Not to become stronger or obtain a power he would even use regularly. And in this case one would have to even ask himself do I put even more point to see if it becomes manageable at higher lvl or not cause that would be 4 point so almost an entire 2 week charge… I understand some restriction to not have an OP character from day 1, but too much of it seems like voluntary mc bashing. He won’t be strong in a very long time anyway considering the amount of charge he need to spend. There are already way too much drawbacks to his powers.

Ikasuki

Again, these are not power gaming options. these are random things I think are fun/interesting for you guys to give him that might work well with other abilities.

Robert Meta

I love this story so far, and I don't mean to be an ass... but I voted Druidcraft not because it's good, but because its the least shitty option. I THINK that's mainly because you don't want the MC uber powerful in 3 chapters like with the Celestial Grimoire, but given I LIKE OP!MC's... *shrugs*

OdinMage

I think the cartography would be the for sure way to go, find supplies and stuff to make your baseline stronger. Also consider it could be helpful for search and rescue!

Sammy the Shark

He desperately needs allies, and if capes are gonna be assholes, beasttaming will let him make his own.

Larry

So I set the rules out pretty well in the first one, but basically these are branches to give him some variety. These won't ever have anything that he has or is immediate considering

Robert Meta

* Edit: please ignore ramble, Author explained the rules. * No choice to improve something he already has? The choices are fine but improving one of his currently available choices would see him much better off than branching out to have another weak option. It would also give him a bit of safety net if he chances by one of the bigger hitters in the Bay. For combat, improving his lightning would have a stronger impact over having a likely weaker “summon” that could be killed in a serious fight. Unless he is ok sending them out to die as distractions (like what Taylor does with bugs). His healing improving would also be more beneficial than being able to grow some fruits and veges on the curb and would improve his value as a Cape. Less likely to be killed offhandedly due to his value in EB fights and for the chance to seek him out for an emergency. Even if he could create and control plants (which is cool) BB doesn’t strike me as a lush environment that would have made this choice more appealing. Cartography would be immensely useful at later levels for finding Capes to either bring down or stay away from but for now something like improving his self buffs would see his survivability shoot up over a choice like that. Sorry for the ramble, i’m just leaning towards first securing a stable footing where he wouldn’t be pushed around and scared all the time over having a bit more versatility. It would also do more to mask his growth than if he picked something completely new (if it’s visible like taming or plants). They would just likely think he was holding back.

AlthePal

I agree. It's pretty cool as a concept.

Vincent Mason

If he went crazy with it, maybe, but they didn't do that to Taylor for a while. Besides, he wont be able to tame massive groups or anything

Robert Meta

Beast taming would make him a master and they would gladly put a kill order on him if he is not working for them

West Wind

I think Druidcraft would be cool. He's already started working with the homeless right? I can totally see him putting his hands into ground and watching an entire garden sprout up instantly to help feed people. It's just kind of fits so far plus I think it would be cool

B0rnlucky


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