DoujinStars
desertlion3d
desertlion3d

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Practice...

And I don't mean Lianhua practicing energy attack on the fortress walls.  I mean me. 😁

Initially, I just wanted to try out some ideas for Lianhua's energy attacks, but I got carried away.  I'll post some additional images with alternate lighting for Patrons, but here's a breakdown of the scene for those who are interested.

- The little skirt reacts well to d-force wind nodes, but I've found that it's very sensitive.  A little bit of wind goes a long way.  Next time, I'm going to increase the density of the fabric to see if that helps.

- The energy ball was accomplished all within render and no postwork 😱.  That was a nice win.  The base fireball, transmaps, textures etc. come from RawArt's PowerFist at Daz, but what took it over the top though was the bloom filter.  For this image, I used bloom filter radius = 0.05 and bloom filter threshold = 50000.  If you don't already know, the radius is how far the  "light halo" will extend around an impacted object.  The threshold is the intensity needed to "activate" the halo.  So a low threshold results in a halo around more surfaces.

- The blowing hair strands are actually multiple hair props that I individually posed.  At a distance, it's almost impossible to tell.


- The wispy, fast moving clouds are actually part of a big, generic cylinder primitive I placed on its side with a custom transmap applied to it.

- The walls are cube primitives with a one of Design Anvil's shaders applied.  Also at Daz.


Practice...

Comments

Is that safe? 😨

desertlion3d

or...I can just give YKW my Patreon pw :P

Devduck01

Ha! Lemme know if you have any questions.

desertlion3d

I am taking lots of notes for YKW

Devduck01


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