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desertlion3d
desertlion3d

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KO Animation - Rev 2

Eh...  If at first you don't succeed...  In this version I made some improvement's to Lil"Mac's punch, but the reaction needs a lot more work.  It's been very hard to get a feel for the timing in Daz Studio's animation timeline.  So it's usually not until I stitch the images together in GIMP that I discover if something looks too fast or too slow.  Fortunately, I can adjust the interval between frames in GIMP.  

KO Animation - Rev 2

Comments

That's a little complex for what I know how to do at the moment. Baby steps first. My goal for this one is to get a passable punch, reaction and fall.

desertlion3d

maybe lil Mac feints with the jab drawing defenders right hand out then ploughs through the gap?

Devduck01


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