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aurorasfog
aurorasfog

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January Development Report II

Hi guys! During the second half of this month, I managed to implement a new effects system, make a new character controller and make various bugfixes and improvements. And now in order:

Character Controller

The current version of the controller had a lot of problems, and initially I thought that it was possible to solve the problems separately, but after some tries I realized that all the problems were caused by the physics based controller. So I decided to make a new controller that would remove all the current problems of the old one. For example:

New Effects System

Added new Stat Effects System. Took me longer than I hoped due to small bug fixes... pretty complex system. So, now you can get some effects that may change your attributes or stats. For now I already added 3 main effects: hunger, thirst, fatigue. Some info about the system:

Fall Damage Calculation

Changed the logic of calculating fall damage. Now the minimum safe fall distance is 2 meters in order not to strain the players with unnecessary damage :D But still the damage from high distances will be way more serious and even fatal.

Fixed

Plans for February

Character animations (movement, interaction, combat), improving the Combat System. I plan to add new interaction animations, but I don't want to reveal all the cards yet ;)

January Development Report II January Development Report II January Development Report II

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