Some New Animations
Added 2023-02-08 18:10:06 +0000 UTC
Hey! I decided to make a post with a small demonstration of animations before the monthly report. I recorded a video with a small demonstration to make it clearer.
This video shows a new landing animation, which also shows the difference when falling from normal and high distances. When falling from high distance, the animation plays longer, and the player also loses control of the character for a short period of time.
Plus a new animation of picking up items in combat mode is also shown.
New Animations:
- Running: Added animation for running forward with strafe to the right;
- Running: Added animation for running backwards with a strafe to the right;
- Crouch: Added animation for moving forward with a strafe to the right;
- Crouch: Added animation for moving backwards with a strafe to the right;
- Updated jump and fall animations;
- Added landing animation. The duration of the animation varies depending on the fall distance, as well as whether the player received damage from the fall. If a player has received damage, then he cannot jump and move for a while after falling;
- Item Pick Up: Added character tilt forward when picking up;
- Item Pick Up: Added animation of picking up items with the left hand. Runs only in combat mode;
Fixed:
- Idle: Fixed finger position, body rotation and hand position;
- Running: Fixed the ability to view through walls while running;
- Crouch: The character moves forward too much, which is why he can look through the walls;