February Development Report
Added 2023-02-12 15:21:57 +0000 UTC
Hey! Since the beginning of the month, I've started working on new animations and edits of old ones. To demonstrate the animation and some mechanics I decided to record a short video.
New Animations:
- Running: Added animation for running forward with strafe to the right;
- Running: Added animation for running backwards with a strafe to the right;
- Crouch: Added animation for moving forward with a strafe to the right;
- Crouch: Added animation for moving backwards with a strafe to the right;
- Updated jump and fall animations;
- Added landing animation. The duration of the animation varies depending on the fall distance, as well as whether the player received damage from the fall. If a player has received damage, then he cannot jump and move for a while after falling;
- Item Pick Up: Added character tilt forward when picking up;
- Item Pick Up: Added animation of picking up items with the left hand. Runs only in combat mode;
- Added new animation of picking up an object from the ground. It is triggered if the object is close to the player;
- Added animations of picking up an object from the ground (close + far) for the left hand (activated in combat mode). So far, it does not work quite correctly because of the spine rotation in combat;
Fixed:
- Idle: Fixed finger position, body rotation and hand position;
- Running: Fixed the ability to view through walls while running;
- Crouch: The character moves forward too much, which is why he can look through the walls;
- If you click on another object during the animation of picking up an object from the ground, it will be picked up without animation;
- Set up the indication of the distance to the object when picking up from the ground;
- Removed playing animation of the character falling when falling from low heights;
- Inverse Kinematics did not work (responsible for the movement of the hand to the object) on the animations of picking up objects from the ground;