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Patron Exclusive Mysterious Monsters Playtest!

https://youtu.be/aiockxxqsOo

Join us for this Patron exclusive early EARLY look at Mysterious Monsters!  Please keep in mind that this is only a playtest so many things will change and have already changed since this was filmed!  

Join King Huber and three hapless Adventurers as they take on the fearsome Mysterious Monsters!

Patron Exclusive Mysterious Monsters Playtest!

Comments

Just got around to watching this. This was wonderful.

Looks like a lot of fun. Some suggestions: 1) In a traditional video game, a miss doesn't affect the point you're aiming for, maybe have backup questions if the question was missed? It would make it easier for other to kill the monster and harder to "poison" the monster, as Kyle did in round one. 2) Make it clearer to the audience what items are available to the players, and what they do. 3) Analyze should be permanent if used. I'm unsure if it's supposed to be visible to other players, but it should either be permanent visible to the players or permanently visible to the audience.

ImperatorPrime

This is going to be really great. Like I can see it's future in my mind and it's going to be awesome. Obviously you guys will dress everything up with the new studio & hitting that goal, but man- this is really, really exciting. The idea of mixing a video rpg with a gameshow just in itself is a cool idea. The fact that the trivia questions and the design of the game is uniquely interesting to the audience really hits all marks for great entertainment. Mysterious Monsters in my opinion is a really smart step for easy allies to take as I think this show could have a larger mass appeal. I also think as huber becomes more comfortable hosting and with the overall flow of the show, he will be such a delightful treat- seeing him in purest hype form. Also I am really happy to have someone like Jason, who is knowledgeable and passionate about the project, be on board. All great stuff guys, kudos and I look forward to the future.

Tegan Combatti

Lots of fun. Two suggestions: 1) Contestants should start with something like 50 gold. 2) If a monster survives, there should be some penalty for each wrong answer (maybe you lose 10-20 gold per wrong answer). Both suggestions are intended to incentivize people not to take advantage of having nothing to lose at the beginning. Also, if you start getting questions wrong against a monster, you get a growing incentive to actually kill that monster to avoid a penalty. Adds some additional strategy too where you might want to spare a monster to hurt an opponent with a big penalty.

Personally I would like to see 2 or even 3 monsters cut out of each round. That way it’s more of a chance for a monster to be vanquished. It just seems pointless to just have one question on a monster and never return. And it will make the contestants go out of their comfort zone. And having fewer monsters could (in my head) speed up the rounds. The whole game kind of just dragged on after the first handful of minutes.

Ben O'Donnell

I love the RPG element to the trivia game. Great game design! Can't wait for full production and a set.

Travis Miosi

That was a lot of fun to watch. I don't engage often but I've got some thoughts you may or may not have already considered. Listed from most reasonable to least reasonable. 1) There should be consequence for not finishing off a monster. Perhaps it powers up the final boss. This would create more tension when deciding how much to cooperate and how much to compete. 2) Players that lose all their hp should lose a turn. I also saw a comment suggesting lower max health. You could do that instead of a gold penalty, but then have a special potion that lets you recover. Rez sickness. 3) The player in last place should get eaten by the boss monster before the third round. Maybe even make a lightning round out of it as the remaining players thematically fight over his stuff. You could even go so far as to have a player get eaten at the end of every round, though I don't know if that ruins your current structure for the third round. 4) I want to watch Huber fight one of these monsters and get covered in weird guacamole blood. 5) Legends of the Hidden Temple. Nothing would be funnier than watching redacted get frustrated trying to navigate a green screen fake video game. P.S. I chafed at the idea of non-video game questions at first, but by the end I thought it was better this way. Good variety lets you explore more facets of the Allies and their personalities.

Wool

It's pretty exciting to see this happen after watching Mandatory Update videos from like, 2015 where Ian and Huber were already talking about doing hosting a game show at GT

VGJunky

I kinda like it like this though

VGJunky

Go full sellout Get some sponsor weapons with special effects. The Hoeg Lawbringer. Sponsor boss monsters. The Jigarbovkin. Jigarbov writes the questions Special events or PVP actions. The Scorn Shady Deal. Make a risky tradeoff with another contestant

VGJunky

Also the way Kyle said Rigatoni so confidently had me rolling laughing!

Megan Linart

I'm sure this was thought up, but usually in trivia games the player gets to keep playing until they get a wrong question prompting a "Steal" round

Sean Dupree

It's not clear what the weak points of the monsters are. The damage values should be visible before selecting. (I see what you're going for with "Analyze" and such, but streamlining is better than abstraction when it comes to game shows.) Also, the questions that are very easy should only be 1 or 2 damage, while the highest damage should be serious stumpers - it seems to be kind of random here. And in my opinion, the three elements of the game screen - player health / monster health / monster sprite - should be inverted, with player health on the bottom, monster health on the right, and the monster sprite on the left. Just seems more "eye priority" friendly that way. Finally, I think appropriate and distinctive sound effects should be added to just about EVERYTHING, Zelda-style. Or at least start there, and whittle it down if it's too noisy. As for the balance of the game, based on what's been produced so far, the adjustments made, and the conversations being had, I'm quite optimistic for it. :) P.S. Fact check both the trivia and the colour commentary before each game!

TurboChickenMan

Love the first test episode. I have a suggestion though: I don’t watch, Table Escapades or any of those types of shows from you guys as there not video-gamey enough for my tastes but digging this game show idea, could you possibly change the game show name to draw in people like me? Huber Game-game show? Hyper Monster Video game show? Etc Just to catch the eyes of passers-by? Mysterious Monsters tells me nothing about the content I feel. Anyway again love the idea L&R

Everyone was fantastic in this, but Huber absolutely crushes it as the host. Great presence, great attitude.

Cash

One thing I would change is that they have to use their items before they can see the question instead of after. Amazing show!!!

Joey and Cait

I love it and am super excited to see what it looks like when everything has been polished!

Tyson Nguyen

This is brilliant. I hope everyone plays crazy characters.

YawnSong

LOVE this! Now let's hit that $55,000 tier !

Jethrin

Love the graphics and format! Only suggestion would be to make most if not all of the questions video game related.

Brandon Ray

This is great stuff! I love love love the monsters, and the overall RPG vibes - such a great way of making the show feel like an EZA production rather than a generic gameshow. Huber's clearly in his element, and the pixel art interface is really awesome. Well done all round! I have a few points to make, some of which have probably already been made: 1) Players should either have more HP or there should be a bigger penalty for dying. Kyle dying in three hits felt a bit rough, but it also felt a bit unfair just to throw him back in. Even if it were possible to go down to negative gold, with say a -50 penalty for dying. 2) Try to be slightly more consistent with things like giving out the correct answer when someone is incorrect - that'll probably come with experience. It might also be worth briefing Huber on some of the more difficult questions, especially if they have difficult pronunciation (although since Ian can't pronounce French either, 'les cousins dangereux' might have been doomed! ;)) 3) Sponsorship tier? Not that I particularly love ad-reads, but with my 'brand manager' hat on there are fairly elegant opportunities for breaks between rounds, so you could have like a $150 tier or something?

Samuel Cardwell

A potential balance/pacing issue could be the token system itself. It seems to me that the smartest way to play would likely be to go for lots of small hits (guessing based on the weak spot location what will be worth less), get several tokens easily, and even if someone else snipes your kill you still get multiple loot tokens that can make up for the lost kill bonus (depending how much the kill is worth). This can be especially problematic if the system allows for overkill, i.e. if a monster has 3 HP left and you get an 8 damage headshot, do you get 30 gold or 80? If you allow for overkill then the monster's potential gold value goes beyond their total HP x10, and it would be best to save high damage hits until the monster is already low on HP to try get as much extra gold as possible. If someone were to go for this kind of strategy it would also slow the game down as you wouldn't want to finish off any monsters at first, but instead rack up gold and tokens from getting all the monsters really low on health (especially with more monsters available than it takes to complete a round), and then finally finishing them off once you've gotten as many resources from them as possible. Maybe that's all by design I don't know, but it seems a bit exploitable right now.

Nicholas Poer

Also, there's a lot of suggestions for some kind of lightning round or rapid fire question thing (would be neat between rounds like Wheel of Fortune's toss ups). If something like that is implemented I'd like to suggest the name Quick Time Event

Nicholas Poer

I left this comment on YouTube, but I'll put it here too: So, my feedback to improve this: 1. Huber's explanation of picking a weak spot for 1-8 damage makes it sound like the player gets to choose exactly how much damage they want to go for, like picking a $ value on Jeopardy, but that's not the case, so that wording could use some clarification. 2. I don't think it was ever explained that getting a question right gets you a token for Lucky Loot when a monster is defeated. 3. Once you have podiums, the podiums for the players should indicate what their token color is. Keep the color applied to their names on the "game" screen at all time so it's easier to track who has tokens where, and indicate the current turn with a highlight around the name or a box around their 1/3 of the top section 4. There should be a physical challenge or something when someone is resurrected. There was an implication that they would lose gold but since Kyle didn't have any when he died we didn't see that. Maybe a token loss of some kind as well? 5. A quick and obvious timer for responses, Jones sat on the five food group question for a bit too long. 6. It wasn't entirely clear but it seems a round ends when 3 monsters are defeated or escape. If that's the case, I'd make a round include only 3 monsters instead of 5 so it stays a bit more focused and moves a bit faster instead of hits being spread around and monsters not being finished off. Plus a greater sense of finality for a round ending because all monsters are dead or have fled, otherwise the round ending just seems kind of abrupt. Also, while a defeated monster is put into silhouette, there's no obvious visual clue (not counting the 0Q indicator) that a monster such as the Loquacious Locust has fled, so that's something that could be made more clear as well. And my "it's probably way too much to ask for" suggestion: 6. I like the interface of the "game" part but if possible lean fully into the JRPG battle style. Have the players' names with their HP and gold in a box on one side, have their options for their turn after selecting their name on their turn *Attack*, *Action* (for things like Analyze, with the gold cost shown), *Shop* (for things like the Cowl of Culmination, again showing the gold cost), *Item* (for Potions or the Hyperstrike), maybe an ATB style bar as the turns go around (filled on their turn, empty on the turn after, 1/2 full the turn before theirs). Then if you switch it to 3 monsters per round as I suggested above just put all 3 on screen together lined up on one side. Obviously for something like analyze the player would have to specify which one to analyze. And then the monster's HP in a box underneath them and you can show the tokens there, or put the token on the weak spot that the player hit.

Nicholas Poer

Hey guys, this is Jason Wishnov. Thanks for all the great comments and feedback! It's worth noting that reviving is done at the cost of *half of the player's current gold*, which is unclear, because Kyle has literally zero G in the beginning and his troll strat was to just go for those headshots. He ended up winning due to a very well-used hyperstrike, which will be much rarer in the real deal, but I think in general it's not a good strategy. We do plan on making players take more damage and less healing, so they have to worry a bit more about survival. Lots of great suggestions here will be taken! We do hear you with more VG questions, and we'll make sure to get those in there. The pacing will be tightened, we'll be adding sound effects and animations, and clearing up some information for the viewers: what items and actions are available, and so on. And that's not even mentioning the exciting final round! Thank you so much to everyone for watching and enjoying the playtest. We know it was a little rough, but hey...that's the rub. Games are always broken before they're not, and this is how we get there! Thanks for being patient and understanding <3 L&R!

Stoked to see this with studio production values.

Joseph Field

Great stuff! I very much enjoyed. My only gripe was with Hubers definition of "Icing" in hockey. Im no expert but it sounds like he was sort of describing Offside. Icing is when the attacking team dumps the puck from their own end of the ice and it makes it all the way past the opposing teams red line without touching anyone. Sorry Im Canadian. Im not even that into hockey. Also I realize this isnt at all helpful criticism for the show. Im sure it will be great!

Ozzypinapple

Sidenote: I disagree w the people saying that the questions should be more video game related. I find it way more interesting to quiz contestants on general knowledge since I would assume most of your contestants would be coming from the games media world. I love to watch people squirm on questions they haven't answered since high school or college. Video game questions would make it way too easy imo. Just my 2 cents..

Brad Russell [Toukz]

I'm sure someone already mentioned it, but their has to be a better penalty for dying. Other than that it was super fun!

So much fun and it can only get better! I really hope this gets the funding it needs.

Brad Russell [Toukz]

Random idea: the same podium can be used for Hall of Greats presentation.

Eric Grynberg

I kind of wish there was more video game related stuff.

Alfie Paterson

*way more fun

miggity

that was way more than i would have imagined. this looks very promising !!!

miggity

Wow, looking forward to seeing those props! Axes for everyone! Good start guys!

Matt Brookbank

Dig it! Maybe Huber's Hammer breaks after 1 or 2 misses? So yeah, you get 10 extra points each time but if you botch, it breaks.

Matt McCarthy

My dudes! I love the unique premise and presentation! Obviously the graphics are beautiful, and the RPG mechanics are delightfully devious. Obviously this was Huber's first time hosting, and some things still need ironing out, but here's some feedback on what I'd love to see in the final version: - When I first heard about the idea for Huber's trivia show, I imagined it as an extension of how he is always quizzing the Allies with obscure movie quotes and horror game references. So some of the question topics (eg. bird facts, and composition of Hawaiian pizza) felt a little out of place. I'd love to see the questions take a bit more of a games + popular entertainment focus. For me, this is key to my enjoyment of the show: Huber freaking out that the contestant does/does not know the answer to a question. When Huber is puzzled by an "unkindness of ravens", I'm puzzled with him as to why the question was there. However, when he's MAD about "icing", I'm totally engaged. Obviously some questions will need to stray away from games + entertainment, not every questions can (nor should) be something he's passionate about, and many of the categories could be shifted to take a games + entertainment focus into account (eg. Food Freako looking at food in games + entertainment: "Spell the name of the food eaten in the post-credits scene by the Avengers in The Avengers"). - The rounds feel a little too long right now. Obviously this will be smoothed out with rehearsals and practice with the rules, but individual rounds should be closer to 5-10 minutes, with the full episode being 30minutes or less. I'm comparing this show in my head to some of my favourite British parlour game TV shows like "Would I Lie To You?" or "QI" (since the contestants are a crew of regular faces competing for no actual prize), so something of that length feels perfect. - Related to the above point, some more variety in the rounds beyond just taking turns to answer questions could really liven things up. What about a miniature rapid-fire round between each round, where the contestants try and answer questions with a time limit (2secs?) to kill swarms of creeps. The twist would be that if they fail to answer the question in 2secs, another contestant can buzz in to "last hit" the creep and steal the kill/points/loot? Just something to keep the show feeling alive and engaging, and dig deeper into the RPG theme. - This goes without saying, but Huber needs a King K. Rool-style crown and cape. But this is so obvious I'm sure you already have a range of brilliant crowns and luxurious capes already picked out. Can't wait to see more. L&R!

James McCoy

Honestly I love the hard edges, missteps, and lack of polish. Those moments had me laughing and thought they really gave the show an identity. As the show progresses and refines I hope it at least doesn't lose that bit of chaos I want from a Huber game show.

Neil K Bonsteel

This is so good!

Dudes that was so good I can't even

Olf Himself

Overall I really like where this is going and a lot of good points have been brought up. I think there needs to be some sort of penalty to dying with zero gold to avoid pure troll strats. Like if Kyle wants to sabotage Jones or whoever thats fine and obviously should be allowed, but to be able to do it at no cost to yourself seems too easy. Maybe something like going negative gold because you owe the wizard for reviving you, or a max hp reduction?

Matthew Antezana

Looks promising so far! I do agree that there needs to be more video game questions for sure. Also, I'm not loving the title of the show? I don't really have any suggestions though. Somebody had mentioned "Hitpoints" which I liked better as a title.

Babak Karimian

This is going to be way too much fun. I can't wait to see this in the studio

Daniel Mogo Sanchez

Well, this seems like a good time! I love trivia! I would say: (i) Clearly there needs to be a law/business monster and or a "fundraising boss"; (ii) I don't love the contestants not being able to see how many HP a target is worth until they select it. I'm also a big fan of risk/reward components which are lightly featured here, but I would love to see the scoring really lean in to "holding money is risky but multiplies reward." Thanks again for protyping this! -RIck

Secondly, do not let the contestants see the questions before the audience. We are getting reactions to the questions before we know what they are being asked. It should be: 1. Show the audience the question, 2. Huber reads it, 3. It is shown on the screen for the contestant, Awesome awesome show. It will be epic

LiquidEnder

Ok, some pointers. First, I don't know if this is already happening, but I would keep the monsters in each round randomly. Maybe do a little wheel of showing what monsters you get in round one.

LiquidEnder

reviving should take your turn. love the show.

lovw this idea and having all sorts of questions makes it super fun!

Megan Linart

This is sooo good

Łukasz Wizła

this idea is awesome: -Maybe involve the community in coming up with questions ?

Sven Van Lathem

I love it. Non-video game topics are good too, as game journalists/streamers/reviewers you're bound to know more about video games than other topics, so having food or science in there balances out the difficulty a bit.

POKEY CLYDE

I think I would enjoy this more if it was focused on videogame and entertainment questions. That's your audience. Also, copy some of the ideas of Movie Trivia Schmoedown. A wheel round, a round where you can choose to go for multiple choice would mix it up really well! Also, I wouldn't mind if you guys go into character and we see the return of Ultima Brad and Co. for this show. ;)

RedVIII

Farfalla actually means butterfly :) oh and you should have a little animation when a monster survives of it scurrying away

erni

Loving the sprite art ! How about having one for the contestants ? Great show all around, fun and entertaining !

Rodrigo Aoun

Wow, this was much better than I expected it to be... That goal can't come soon enough!

Roel

So does this mean you now have a 1 billion dollar stretch goal for real life monsters?

Matthew Palling

This could get real fun. Some thoughts: -Maybe put a penalty up for not beating a monster. Maybe let them join the boss battle or something. -A mechanic for beating an unbeatable monster ? Some limitbreaker, Maybe for example if a monster has 6 player tokes (for answering correct?) 1 player can activate limit break, which removes the tokens, but gives a 1 shot, really hard question to eliminate the monster. -Some of the harder questions might need some more clues ? I feel like some Q's are just plain unfair. -Maybe involve the community in coming up with questions ? -For the logo, maybe add some texture to the "Mysterious" part, like scales or something. I love it though, great idea !!! <3 L&R

Randy Verschueren

Just had an idea. What if you include a Random Encounter mechanic with one monster, in which the three players at a random point in the game have to answer rapid fire questions with their buzzers to get the kill?

Chris Penwell

I'd say you want to stick to nerdy questions to fit with the audience and to fit the guests you'll have on the show. I'm not sure food is a good topic, but movies, tech, science, and TV, as well as gaming, is a good start. I like the puzzles too. They add a twist. I'd include a comics category and maybe an anime topic. It would be cool if these are rotated around with every show to fit the guests' strengths and weaknesses, like the Movie Trivia Schmoedown.

Chris Penwell

I really enjoyed watching this. Huber will be a great host, and I like the variety of questions. I feel like it would be hard to keep track of all the items and their effects so perhaps you could have a sort of UI above each person's head or a little reminder? I'm wondering what kind of guests will be on the show with the Easy Allies. Will it be fans, other YouTubers and games industry people (like Kinda Funny, GameXplain, etc), or a mixture of both? Is Huber going to be in a cloak like a DM to fit with the theming? Lots of questions but I'm already hooked. I hope to raise my pledge after I finish university and get a job!

Chris Penwell

This is really, really cool, but I had a few issues. it's a little long-winded and pretty complicated which may confuse guests or new viewers. both of these could be solved by paring down a bit and trimming the fat, which would also mean less work on each episode, which is a plus. Overall, I love the energy and I love the concept and am very hyped to see what this looks like in the studio. L+R!

At first was confused by the non-video game related questions but over time liked how it was a regular trivia game but with RPG/gaming mechanics to make it stand out.

Nicholas

One thing I find interesting, is when Kyle brings up the blood rap, to us it's really funny. Obviously these shows are made for fans of eza, but I wonder if you should mentally limit the inside jokes for first time viewers. I do think the episodes will be more entertaining with the inside jokes though, just food for thought. Also maybe label the body parts to limit any confusion.

Great stuff Ian. Main suggestions: - The questions needs to be waaay more videogame related if you wanna attract a bigger audience. Please reconsider some of the questions/themes - i feel like in round 2, the 3 contestant should battle the questions with buzzers or something. Now round 2 and 1 are just too similar. - Its a bit too long for me. Thanks for the great work.

Sven Van Lathem

Hey I'm loving the concept off it but like Faqsimil I wanted to offer a little feedback as well. I think one of the pinnacles of trivia shows is Jeopardy and maybe you should take a little hint from them. Instead of letting the next person go and revealing the answer, allow one of the other people to steal the question if they know the answer. It would help move things along. I also think that maybe doing away with HP meters and maybe even gold and just make it XP based. The HP meters don't make sense if the participants are allowed to just revive and keep going, IE Kyle Bosman. To be fair I'm not all the way thru the video and need to finish it but it's just something that immediately jumped out at me and thought you guys would like to know. This all comes from Love and Respect of course as I love what you guys do!

Joe

Upped pledge :) better financially, so back to $25 like I used to be.

Upped my pledge because of this. Thanks!

Michael Wilson

Really enjoying the vibes of the show. Not entirely sure if you guys are looking for feedback from patrons, but the tokens/lucky loot drop coins were kinda hard to track? I think they were the colored dots underneath of the monsters health bars, but I'm not sure. I'm also loving the pixel art, but I don't think you guys should cover it up with those dots! I'm not sure of the intricacies of how the game is programmed, but if they were smaller and had tags off to the side that you clicked instead, that could maybe help with legibility too? It also might be a good idea to give the weak points of the monster special names to avoid confusion on what they're attacking, ex: the Tele-Vampire's "West Wing" or Food Freako's "Meatball Eyeball" or "Tines of Terror" something like that. Really hope we get to see more of this in the future! Hopefully I'll be able to up my pledge a wee bit when I start a new job soon

faqsimil

I love it! Tons of potential

Matt Pfaff

The Lucky Loot board distributions will be WAAAAY different from the dice, so hopefully it'll be a good balance. We actually do plan to put in hidden Critical Hit and Critical Miss points (sort of kinda like the daily double) so hopefully that'll be cool!

Easy Allies

The final game will have guaranteed video game monster(s) in each round, also NPD questions are a very good idea!

Easy Allies

Instead of two healing items on the loot table, it might be better to have two different amounts of gold prizes on the loot table with only one healing prize, so it rewards the players more and they run into worthless prizes less often as you want to keep loot tokens valuable. Remember, they can always buy healing with gold, unless you decide to limit the number of potions per round or something. Also, you know in Jeopardy when they pick a category and it is like the Daily Double? Since players don't know what the damage amounts behind the blips are until they choose them, it would be cool if once per round or per game there's a special blip on one of the monsters mixed in that is worth twice the amount it normally is, up to a possible whopping 16, that either only damages the players for half the value if they fail it or not at all like a sneak attack or something. You could either only double values from 5-8 to make them stand out more or also make doubled values of 1-4 possible, but have them in another color or have an animation or something to signify it so it doesn't just blend in. Think it could liven the game up a little, and until it is found each round it makes it harder to tell if a monster can't be killed or still possibly can.

MBUN

Like it, but would prefer it more if it was more videogame related, like 60/70%, npd monster anyone?

All great ideas yeah!

Easy Allies

Great show, hyped to see the vision of the show completed and implemented. An interactive video layout (with themes) to show what each participant own from items to hp status etc with PIP would be also cool. I see huge potential like if you invite popular streamers or youtubers to the show to rehost it or doing some sort of partnership with twitch it can be grow fast. making an intro to show the game rules and shop would be cool and welcoming for new viewers. L&R

Mr_Cid

1: Items will exist both in physical form in the room and there will be icons in the game too.

Easy Allies

This was an excellent watch. The playtest more than accomplished its mission, highlighting some rough spots and giving some of the stronger moments some time to shine. I DO have a couple of questions that would probably be answered with all the production purchases and requirements, but I thought I would just throw it out there: 1.) Will powerups/abilities/items/etc. be visible to those watching at all times, or will all shop items just be briefly introduced at the start of the game? 2.) What determines the length of rounds? 3.) The end kind of just... ended. Was this because it was just for funsies? It was a tad jarring not having an on-camera sign off, though the title card at the end was still greatly appreciated. 4.) Other than claiming victory, do the contestants receive a prize? If so, is there only a first place prize? Overall, I LOVE this, and can see the potential shine through. I really hope the goal can be reached because this is an incredibly creative and unique concept the world needs to see. Like Game Sleuth, Hall of Greats, Trailer Jones, and Box Peek, I truly believe this is something special. Fantastic work all around to everyone involved in the project!

Brandon K Gann

The cursor will be themed, and oh yeah there will be sound effects everywhere!

Easy Allies

In the full game we will always guarantee that all three of the video game related categories happen every show.

Easy Allies

I loved it, but i wish there was more video game questions instead of science questions and food questions etc. But it was funny L&R

This is awesome! Great job guys!

Loved it. Can't wait for more

Referencing a trivia question, the Bothans found the plans to the Empire's Death Star II, whereas the Rogue One squad (varying species, mostly human) found the plans to the original Death Star. Btw, this show is so freaking awesome! I cannot wait to see this in action at the studio! Huber is so awesome as a game show host.

jif52

Ian talking about how he already visualizes what the show will look like for the new studio has me psyched more!

Great work to everyone involved! The theme of the show and the art is awesome! I hope we can reach this goal!

YokaiBlotch

What do you mean? This playtest is set for $1 and up patrons only. It's just the teaser that's public. -Bloodworth

Easy Allies

Maybe avoid saying 'points' in circumstances of Gold or Hitpoints. This is going to be an amazing game show. On the scoreboard game is there a way to disable the cursor? Also be sure to select a pure-dopamine-inducing Gold cha-ching sound effect!

Mac

This is not exclusive

Ibrahim Sozer

I might just up my pledge just for this alone. I NEED this to be a mainstay at EZA!

Philip Geiblinger

Loving this already.

This is so incredible, we need to fund this IMMEDIATELY! ASSEMBLE ALLIES!!!

Tristan Howard


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