It's Desert Assets 2! One of my goals this year--per your feedback in the annual patron survey--is to help supplement some more auxiliary biomes in the asset library. Seeing as how it had been almost four years since the original release of Desert Assets 1, it's clear that particular theme certainly fit the bill.
The pack covers three main areas:
diversifying available plant life both big and small
injecting more desert-appropriate furniture and props
expand the 'hillside' functionality of the desert texture introduced in desert asset 1
I'm rather pleased with where the set ended up and I think we've got a good glimpse at what the combination of those things can accomplish as seen in the previewed "example map" above. You'll find files for that map in the ZIP below in its standard variants and in two iterations of an 'unfurnished' state in varying degrees of emptiness.
The Dungeondraft-ready conversion of Desert Assets 2 contains all of the standard assets as objects within the pack as well as colorable counterparts of most of the available assets. There is also a tileable terrain pattern for the altered version of the seamless desert ground.
Enjoy!