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Taste the Backstep Snap – Reman Rampart Progress Report

Hey team!
Grab a drink, put your feet up, and let me tell you where our Reman Rampart adventure is at.

1. What’s Already Done

Progress is moving along—some animations are fully tested in-game, others are still in the "just finished the motion" phase.

2. What’s Next

Debating between short-sword or mace attacks next. The mace won’t change much, but vanilla Oblivion looks like it’s bonking foes with the handle instead of the heavy spiky end. I’ll nudge it so the blow lands where the weight really is.

3. A Friendly Call for Help (and Why I Said “Yes”)

I got this message from the developer of True First Person (TFP)—a mod that lets you fight through your character’s own eyes:

“Your animations are fantastic. One problem: the vanilla walk-backward animation leans so far it jerks the camera when you stop. Any chance you could tune it? I’ll even toss you a few dollars.”

Super polite. And here’s the secret: first-person animations normally double my workload (one set for 3rd-person, one for 1st). But TFP takes my 3rd-person work and makes it usable up close, which saves me (and you) a ton of hours.

So helping him helps all of us. My plan:

Side note: Every German I’ve met in modding circles has been an absolute gem—maybe that’s why we all got along so well back in W… well, let’s not open that history book. 😅 Good manners go a long way, even across Tamriel.

4. Why This Matters

5. Thank You

Every kudos, comment, or dollar tells me someone out there shares my weird love for “just-right” sword swings. That keeps me swinging the digital hammer—even on days when the real world feels like a mudcrab to the ankle.

May Kynareth guide our blades on gentle winds, carry bugs far away, and let every strike find its perfect rhythm.


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