DoujinStars
heazhan
heazhan

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DSS v0.8.4 coming soon & Patch notes

This update primarily focuses on bug fixes and improvements. It also promises significant improvements in optimization performance. While optimization was a low priority, I've noticed that many people are experiencing performance issues. So, I've been experimenting with various solutions, and I hope they'll work for you.


Characters

- Added characters (Kanako, Kanako Swimsuit, Fubuki Swimsuit).

- Resetting a character now restores HP by body part, preventing permanent strength loss.

- Reduced arm bending issues.

- Added and improved facial expressions (mid-stun).

- Adjusted the strength of the basic character's self-shadow.

- Improved responsiveness when ragdolled by a hit.

- Fixed a bug where character rotation motion was maintained even when assigned to a device.

- Applying damping values ​​based on the target angle of the ragdoll body part allows for more dynamic movement.

- Strength is now applied more normally when swimming.

- Adjusted buoyancy by character body part.

- Fixed an issue where the physics of the face and hands would bounce when a character covered their mouth underwater.

- Fixed a bug where breathing and stomach contraction motions were not applied to imported models.

- Added an option to set the leg spacing for the "Fem" standing character motion.

- Removed unnecessary spring bones from dummy characters.

- Added walking type to the character information save list.

- Added a feature to modify character movement speed.

- Added a feature to adjust the strength of the character's stomach contraction.

- Added a feature to modify the character's mouth position.


Devices

- Changed the neck rope to be more securely fixed.

- Fixed a bug where the limb position options for water restraints were not functioning properly.

- Reduced physics popping issues for devices when assigning characters.

- Added one underwater device type (Restraint Cylinder).

- Added height adjustment for the Iron Ball device attachment location.

- Added angle adjustment for the Ziptie device.


Tools

- Added Taser Gun to the Weapon tool.


UI

- Scrollable object creation UI.

- Improved character information UI (status, collision).

- Fixed an issue where buttons were being pressed with the spacebar in unintended situations.

- Provided more detailed log information when character importing failed.


Others

- Optimized performance improved by approximately 20-30%. When using the "Vsync" option, caution is required depending on the user's driver settings.

- Apply physics materials with different friction for each surface.

DSS v0.8.4 coming soon & Patch notes

Comments

How do you get a character inside the water without using a weapon?

Allysson Garcia

I remember this, but I as well recall his leaving message about it, so i tend to thing times have changed.

Irriden

The developer of this does release the game versions for free after one week, if I recall correctly. Unless something changed, you ought to be able to join right back up :)

Dozeji

It’s really great, but I’d like to be able to adjust the struggling intensity on the user side, as in the previous version.

sss

A pity my DSS saga has come to an end - legislation forbids foreign transactions as "scamming"...

Irriden

I also want it👍🏻

Dornier

Please fix it so that when the character is hanging on the rope, if you change the Force Scale value and the noose is positioned differently (like sideways), the character starts spinning and rotating even after death! And it would be really cool to see hanging through an ice block, with the ability to adjust its melting speed or the strength of fans

HangingDream

That is a real good idea👍

ckneidne

I can’t wait to see the new update. I hope everything goes well this time. The first version was great, I hope to find that again. Don’t drag yourself to take her out, the new update please. Thank you

dark7000

are you going to add some new options for the strangling device? such as one hand or being able to put the hand back on after deleting it?

kundelini

Can you fix the bug where when you set the TimeScale to a negative number the HP can go below 0 and still be alive and the ragdoll flying when it has collision bones

881799

- Resetting a character now restores HP by body part, preventing permanent strength loss. I've been hoping for something like this. Or the ability to lock HP like one of the earlier alphas.

Napht074

That's a great idea. I also propose adding floaties as the device, which can be punctured whenever. Characters who can't swim will suddenly struggle at the center of the pool.

乃木一華

Can some of the characters be topless?

hinu

Are you going to add waterboarding?

sdfghjkl;'lkjhg

Try to let character not so good at swimming? i want to see more struggle. Let the character struggle above the water, then sink. Covering mouth in water was a bit monotonous.

波兰翼骑兵

I’m looking forward to the contractions, buoyancy, and the new underwater device!

Aisuiちゃん


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