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Thundercats mockup timelapse

Here's two timelapses of those thundercats mockups.


To begin with, I chose a resolution (a widescreen version of 320x224, which is what old-school capcom beatemup arcades use). Then I started "translating" the old thundercats cartoon into the language of the Thundercats Roar trailer. I observed as many "rules" as I could, that went into making the new show, and applied those rules to completely new content, as if I was an animator working for the show using their style guide.

I frequently use reference or even trace over things (see the thundertank timelapse). The benefits are it's quicker and sometimes it's easier to get accuracy, and it also negates the fear of a blank canvas. Even if the reference/ tracing doesn't work, it's preferable to fumbling in the dark. Other times I know tracing will only make things slower for me, so I go right in and block-in forms until it looks right.

Here are the finished pieces


Thundercats mockup timelapse Thundercats mockup timelapse Thundercats mockup timelapse

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