Hello!
As discussed on the previous post. I have this idea to give an exploration element for the game. So, we need more places to explore, just 6 rooms aren't enough.
I used the design of the original ship from the games. It's a lot of rooms! I picked just the cool ones for the game, and I think we can still reduce that number.
Now we can put the girls in different places on each act, and, maybe we can make you encounter the same girl more than one time in the same act.
One example:
When you meet Bali for the first time. We can put her in the Combat information center. After she damages her suit trying to hold the doors, you are asked to find spare parts. You can find them in the maintenance station. After picking those parts you can meet her in the workshop on deck 2. If you do this, Bali will be available on the second act. Looks simple, right?
I think we should have something to restrict you to move for all the place, time for example. You could have 8 hours for each act to solve the mystery. If you find a girl one hour will pass. If you move to another room, half hour will pass. This way you will be forced to stick with the story and explore just when you have the time to do it.
What do you think?
ReddyHeart
2015-11-06 14:11:06 +0000 UTCThe Alternate202
2015-11-06 09:08:45 +0000 UTCDalpy
2015-11-05 16:27:23 +0000 UTCReddyHeart
2015-11-05 14:09:20 +0000 UTCReddyHeart
2015-11-05 14:04:37 +0000 UTCReddyHeart
2015-11-05 14:00:03 +0000 UTCReddyHeart
2015-11-05 13:57:08 +0000 UTCReddyHeart
2015-11-05 13:54:27 +0000 UTCReddyHeart
2015-11-05 13:49:18 +0000 UTCAlex Krycek
2015-11-04 21:51:58 +0000 UTCX42
2015-11-04 20:26:16 +0000 UTCBaptiste
2015-11-04 18:49:20 +0000 UTCVladdy Bladdy
2015-11-04 18:35:05 +0000 UTC