5th Beta version
Added 2016-04-01 19:14:58 +0000 UTCHey! It's done!
https://www.dropbox.com/s/hqsix97p2p2mmss/Beta5.swf?dl=0
Sorry for the delay. I did prefer to take more time to squeeze more stuff on it, things I need testing mostly. This is the new stuff:
-The first muscle level of Lima is available on the Bio files! You have three outfit options and some colors. I will fill the fields later. The idea is after you advance to the next muscle level, some fields will have a "UP" icon to indicate the improvement. Just a gimmick. The final version will have more little details, this is just for testing.
-I changed the Graphic Viewer screen a little. I think it's more elegant now. I guess.
-The event viewer isn't functional yet, I just did the layout. The idea is to select any unlocked event and play it. I will add a function to select the role too.
-You can access the extra section on the map screen. No need to close and open the game anymore!
-We have also a quit button. You can return to main screen anytime. Nice. Yep.
-The mini-quests on the first act are implemented! You will find the Bio files and FMG reports on them. And maybe some other stuff related to the story. Or no.
-Now you can play a little more of the ACT 2. Lima, Mack and Tali are partially available.
And some others small things I added and I don't quite remember. The how to play section isn't finished yet. I am kinda stuck on it. I will leave that for later.
I tested this a lot, BUT you may find some bugs or wrongs turns here and there. Just report where you found it and I will crush that bug with all my might!
The next Beta will have more increments on the Bio file section. Add Mack or Bali on it and add a muscular level for them. And of course, we will have a playable version of the FMG report. More events on ACT 2. Finish Lima's MBS. Make more graphics, more text.
That's it for now. Let me know if you have a sugestion, a question, a comment, anything.
See you!
Comments
Thanks! I fixed it. It was a typo in the dialogue counter.
ReddyHeart
2016-04-06 17:27:29 +0000 UTCI am happy you liked the way I designed the mini-quests. I was worried about finding too busy work. Well, this way you can play the same events and see different things on every playthrough.
ReddyHeart
2016-04-06 17:23:50 +0000 UTCFound a bug in Mack's first event, if you negotiate with her you get the dialogue but the story stops there and you can't progress any further.
dbjwhite@hotmail.co.uk
2016-04-06 16:24:30 +0000 UTCOh yes, I like that you programmed the quests like that, especially given that most of the items you search for are also found in a logical place. And as I say, if you don't find all the bio/fmg files on the first try it really makes you want to play through again to collect the ones you've missed, which is great, and really adds even more of a "game" feel. It's all very nice indeed.
The Alternate202
2016-04-04 19:24:38 +0000 UTCYep, me too. I am studying a way to make a tiny growth animation there.
ReddyHeart
2016-04-04 13:54:42 +0000 UTCReally? Thanks! Let me know if you find anything strange.
ReddyHeart
2016-04-04 13:53:47 +0000 UTCHi! Thank your the review! I programmed the mini-quests that way to give a logical approach. If you found the thing you are looking for, great! No need to stick around since he is trespassing. But again, it's a design decision. Thank you for the bug reports, I wrote them down and I will fix them ASAP. I noticied these bugs follow a pattern, I will review the code for it and fix all the possible recurrencies. I am happy you are liking the game so far. I am learning a lot from it.
ReddyHeart
2016-04-04 13:52:34 +0000 UTCNo problem, I'm enjoying this beta and looking forward to the next steps. Sorry if I've put you under pressure to present the beta your work is greatly appreciated.
dbjwhite@hotmail.co.uk
2016-04-04 11:47:57 +0000 UTCI wanted to play through everything first before commenting so I could talk about all of it rather than just one or two things, and having played through all the scenes again now and checked out all the extra stuff, I've got to say it's looking great! The side quests fit really well with the whole sense of this being a secret project that the girls are trying to hide, so it seems natural that most of them would involve sneaking about to gather files and information about it (and that the girls might want a leg-up on the competition, and so want to go behind the backs of the others like this). The dialogue on those extra quests was great too, some nice new jokes and they all fit with the personalities of the girls as we'd seen them before. None of them felt out of place as far as the motivations for each quest are concerned. I really like the flashing file pic that appears when you find a bio file or FMG report in the character quests, it's a great way of letting you know you've found and unlocked one. The first couple of quests I found the item the girls requested right away, so it wasn't until the third one that I found my first bio file and realised that was how they unlocked. Now, knowing that I must have missed one or two in the other quests, that definitely makes me want to replay it to find the others, so that aspect is definitely working as an incentive to encourage multiple playthroughs. Though I didn't have any problem with the old layout of the graphic viewer, the new one looks nice too. Lots of room for the character to be displayed, which is the main thing. Likewise the Bio File page also looks good. The switching between suits, colours and angles all looks and works great. I can't wait to mess around with that in the full version when everything is working and all the options are unlocked! The Even Viewer layout looks nice and easy to understand too. Mack and Bali's act 2 scenes are also a great tease. I liked the lights flickering out at the start of Mack's act 2 scene, that's a nice way to add to her reveal. And those soldiers were also a surprise to see in Bali's scene, too! And alas, it cuts off before she can say how she became admiral so quickly! If her story is anything like Lima's "Shadow Broker" one, I can't wait to hear it (*crosses fingers for something like "tore apart an entire Geth army with her bare hands"* :D )! Oh yes, and being able to access the extras from the map screen now is also great, and really convenient. Likewise with the "quit" button. And since saving is so easy now too, it should be no problem at all to take a break from the events to immediately go and check out the files you find, if you'd like to do that before continuing. All very nice. All in all, this is another really great beta! It gives a really good idea of how the game should ultimately look and play, and everything you've talked about with the quests and bonus files and all that seems to be coming together really well! Another excellent job! I did notice a few bugs playing through it though, so I made a list of the ones I came across: After accepting Bali's quest, after you go off and find the materials, her character model is missing when you return to give them to her for several lines of dialogue, before appearing again where that scene left off in the previous betas (with her leaving to go fix her suit). Event 8 Part 26/43 - Penny shouting/acting angry but her character model doesn't reflect this like it does in later scenes where she's shouting (not really a bug, just something I noticed). Event 8 Part 530306 - Name is "undefined", looks like it should be "Samara." Event 8 Part 530107 - No name for the person speaking (Shepherd). Event 8 Part 533 - Name says "player" when it should say "Shepherd", and continues like that for several lines of dialogue until the quest ends and the rest of the scene resumes. Event 8 Part 534 - Likewise, Penny's name is "officeGirl" during this point as well, which also continues until the dialogue returns to normal/ends the quest portion of it. After accepting Lavanda's quest, her next line of dialogue has "undefined" instead of her name. Event 6 Part 518303 - After chosing "negotiate" with Masara's quest, the game stops after a couple of lines, with no "next" button appearing to move the dialogue forward, and neither the auto-play nor auto-skip functions work either. The same thing happens if you choose "negotiate" with Bali's, Jack's and/or Penny's quests, though those ones didn't have the event/part numbers listed (Lima and Lavanda's "negotate" quest options are fine though). I haven't gone through every dialogue option yet though, so I don't know if that's it. Those are just the ones I found, but hopefully that'll be of help to you in ultimately making the game a bug-free zone! Once again, awesome work. You've definitely been putting tons of effort into this whole thing, and it really shows, and it's exciting to see this project taking these further steps towards becoming the kickass female muscle game that we all know it will be!
The Alternate202
2016-04-04 01:38:45 +0000 UTCJust getting into it. Like it a LOT!!!
2016-04-04 00:24:58 +0000 UTCI honestly can't wait to press the muscle up button on the bio page. I saw that and was like ooooo.. Can't wait.
1289dude
2016-04-03 21:08:10 +0000 UTCYep. I will fix the text in a big and long sweep. Some people offered to translate to other languages, like spanish and french. I think it will be a lot of work but will be pretty interesting to do it.
ReddyHeart
2016-04-03 11:32:15 +0000 UTCAh, some graphics in 2nd act aren't animated yet, others there no lip synch also. And others I will redo. I think Bali could have a better "sad" graphic.
ReddyHeart
2016-04-03 11:30:18 +0000 UTCHi! Yeah, I need to balance better the points for the romance and role gauges. I will do this in the end, I want yoy to be able to choose a role but still choose some differents paths without affecting you much. But I am planning some choices with different scores, 2 or 3 times the normal score, like a critical choice.
ReddyHeart
2016-04-03 11:28:21 +0000 UTCIts great and good to see more and more improvements. I did see some broken words and names though, but I am sure they will get fixed in due time. So far great!
1289dude
2016-04-03 07:44:12 +0000 UTCBeen wondering, about the romancing it seems some of the characters have more options to increase the meter than others for instance one of Macks choices two of the answers give negative romance. Also will the muscle burst sequence just happen as the event progresses or does it need a set requirement to access it? Noticed that some of the Act 2 graphics the characters are static, is there just more code to add for that? I'll keep looking for other nuances. Looking forward to seeing Bali's face all the best.
dbjwhite@hotmail.co.uk
2016-04-02 14:30:36 +0000 UTCGot it!
ReddyHeart
2016-04-02 11:42:10 +0000 UTCI am happy you liked it!
ReddyHeart
2016-04-02 11:41:42 +0000 UTCEnjoying this beta so far but something strange happens to Penny's graphics when you get back from completing her quest. looking forward to seeing the mbs sequences of the characters.
dbjwhite@hotmail.co.uk
2016-04-02 01:38:09 +0000 UTCLoved it all!
Cari
2016-04-01 20:46:28 +0000 UTCOH MY GOD'S! So testing this out right now! Will report back with my impression of soon. *salutes*
Cari
2016-04-01 19:26:15 +0000 UTC