DoujinStars
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6th Beta

Hello!

I am still working in the 6th beta but I believe this is a stable version. The event viewer section I presented last week had some serious glitches. The end of some events did break the game, some animations didn't play right. It's fine now, but it needs more testing.

Here is the changes and additions:

-Event Viewer section is basicly finished, the portrait of the second act needs to be changed though. Some events aren't available because I didn't review them yet. So, I diabled them for now.

-How to play section is available now. It's like an event of the game, Penny teachs you how the game works. Tell me what you think, if something isn't clear, something I forgot.

-The romance meter is visible all the time now. Also, you can view all the meters in the map screen. Tell me the heart graphic isn't too goofy or... you know, weird.

-There is a button called "call it a day" in the map screen. This will make you advance the story without meeting all the girls. It will be useful to achieve a particular ending for example or skipping all the unnecessary events. I didn't tested it 100%, but its working for the 1st act. I will add some rules for this feature  in the future.

-More graphics are animated now. Still missing some, I will be doing them on the next days. By the way, I am changing some piece of graphics, faces, mouths, eyes. I didn't insert in the game yet, but I will show them soon.


I have plans to add the rest of the features in this current beta. I guess we are about to finish the boundaries, the scope. Then we'll need to populate the area with the missing text and graphics and we'll have the main game completed!

I will try my best to decide the final design of the FMG Report and the BIO files. I know most of the people didn't find all those informations interesting. maybe we should keep it simple, just the name, age, race and occupation. But we'll discuss this properly on next week.

That's it so far. See you soon!

Comments

Yes. I plan to make two extra modes, fem shepherd and futa mode. I am trying to make it as a single project. Of course, you will be able to choose between them or mix them up. I will only on this after completing the main game.

ReddyHeart

question,, are you gonna make an alternate version of the game??? where we can play as fem shepherd???

chaseme231

Thanks! Great finds! There is an issue with the romance gauges, I know what it is. Fixing that soon. I fixed the problem on Bali's quest. The end of the quests was a design choice. I thought in giving an option to make the player cancel the exploration. But consider this: If you did find the thing you are looking for, what will you be looking for next? So, I would have to change the dialogues to reflect that, or make it look like he's searching for nothing specific. I know it's a pain looking for the items, but that's is the only exploration gimmick we have. I liked your idea for the heart meter. I will test it out.

ReddyHeart

PS: same goes for the previous pose (muscle burst?). The size of the character is too small. It is not a smooth "size" transition. I know you're trying to make the girls "grow", but maybe the process shouldn't be that radical. This might solve some issues you're having resizing the sequences.

gattuhno

The only suggestion I have is that ACT2 Lima bicep pose is waaay too small. I know it is supposed to be a "growing" sequence with the other poses BUT it doesn't feel "right", plus it's a shame one of the images with more detailed artwork can't be appreciated enough due to its small size.

gattuhno

Two things I noticed that weren't mentioned already: <p>The heart meter carried over between scenes, so you still saw the score for the previous girl you talked to, till another change occurs, which seems to fix the issue ( save -&gt; quit -&gt; resume also works). </p><p>During Bali's quest, if you pick the second option more than once “A crate below the bed” the dialog picks up a little too early and some lines that lead to the quest are repeated (instead of just the “Where to search” bit), this is the only instance I noticed this though. </p><p>And two suggestions:</p><p> Finding the right item ends the quests atm, so this is the option you'd want to pick last to find the other items first. So maybe add an “look around more: yes|no” dialog if the item is found early and replace this choice with “leave” in the search option dialog. </p><p>I think a growing heart as the heart meter might look better than the current meter. So you start out with a small heart in the center that gradually grows till it fills the container completely</p>

Just Me

I will try to make a cool transiction between the muscle levels.

ReddyHeart

So far this version is a lot more stable. Can't wait for the BioFiles to be implemented. Gotta have a cool animation for that muscle up and down option.

1289dude

Got it. I will add the tips for unlocking the content soon. In the moment they are unlocked for testing purposes. But do not worry, the patrons will have access to a 100% unlocked version of the game also.

ReddyHeart

Thanks! Now, tentacles... maybe with female shepherd.

ReddyHeart

Thank you for the help. I am fixing the pointed issues. I am trying to "close" the game, finish the last additions. I can't wait to start polishing the graphics and animations. I know some of them are subpar with the rest of the game. But I will do that only after I finish all the graphics. Thank you for the support, it's a great help!!

ReddyHeart

Got it! I messed with the numbers. It's fixed now. The 2ns act isn't completed yet, I will sort them out soon. I am glad you liked the meters in the map screen. I will make a panel, something to make them look better.

ReddyHeart

Yep. I will add a fade out, it's more elegant.

ReddyHeart

I think the layout is good, really gives the game a finished feel. The heart meter is fine and being able to see it in the scenario and main area at least helps me to keep an eye on progress so that I can get the unlocks.

dbjwhite@hotmail.co.uk

Just ran through and did not hit any bug's, REALLY enjoyed seeing penny's third form in the viewer. The tutorial was rock solid and it made me laugh quite a bit. *salutes Reddy-sama* Now to start sketching shepherd being attack by tentacles!

Cari

The "How to Play" section is very cool! It covers all the basics and gives a good idea of how to play the game, the mini-quests, what to do and why etc. It works very well, and you can almost imagine it taking place before the events of the game. Having the heart meters on the map screen is also a great feature! That'll definitely make it easier to see where you stand with each girl, especially if you're just trying to be nice to one or more of them and it's counting towards the romance score. And I like how it looks now, just a little bit more heart-shaped (not that there was anything wrong with how it looked before either though ;p ). That's definitely going to be very helpful. And the "Call it a Day" feature seems handy for getting to certain parts of the game quickly, without necessarily having them unlocked in the event viewer yet, or if you just want to go through quickly for whatever reason. It's a good feature. As for glitches, like Paulo said, if you choose to tell Penny she's the best girl at the end of the "How to Play" section there's no "next" button after she says "Really? And when you do made that decision?" and you have to quit out. And as he also mentioned, choosing "call it a day" on act 2 (after viewing one of the currently-available act 2 events) makes everything go a bit crazy! The frames for whoever you visited last are stuck on a super-fast endless loop (like the Penny graphic viewer glitch in the last beta), and it seems to access an event we haven't seen before (the text seems to indicate multiple girls coming to Shepherds room). It gets several lines in before it stops and you have to quit back out again. Also, choosing any of the girls who don't have scenes yet in act 2 (Masara, Lavanda or the Bridge for Penny) takes you back to the very beginning with Shepherd staring at a computer screen, only you're stuck there and have to quit out. One other thing I'm not sure is a glitch or not, but I figured I'd mention it just in case. At one point in the "How to Play" section it also looks like a line might be missing. It goes from "Shepherd - Nice. It makes sense I guess. It looks easy to play. I should get back to..." to "Shepherd - Come on, we covered everything! YOU! Looking to the screen! Yes, YOU! Press the QUIT button located on the upper right part of the screen! DO IT NOW!", as if maybe Penny was supposed to tell Shepherd there was more stuff to go over, which he's not happy about. That might not be the case, but it reads as though maybe there was supposed to be something specific that he's reacting to. I'll click around a bit more in the event viewer this time as I guess none of the events I looked at in the previous one were the broken ones, as I didn't see any problems there. But either way, more clicking shall be done! This beta probably more than any others so far gives the best look at how everything is coming together, and it's all looking really good! As you say, it's getting close to have all the major framework in place. Very cool stuff, and great work on implementing all these new features!

The Alternate202

Hi! :) The only real glitch/bug I've found so far are: - In the Tutorial (whitch is very funny by the way ;) ), after you select the first choice during the last part ('You are the best girl here'), the game freeze at 'Penny: Really? And when you do made that decision?' - If you select 'Call it a day' on the second act, it get really... strange! XD I like very much the idea of viewing all the meters in the map screen! Thanks!! :) Again, Thank You very much for your Excellent Work!! ;)

Paolo

how to play section seems to be bugged at the end, or is it just supposed to end like that?

Vladdy Bladdy


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