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Mini-Beta 6.7 - Sound effects

Hello!

The sound feature is implemented! Yay! 

I didn't insert sound everywhere because we have to choose the sounds and the tracks. This is just for testing, preparing the ground. This is what I added:

-A music on the main screen

-A stage music for the tutorial event

-A click sound for the "next" button

Please test it away! First, You have to click the mute box to turn the sounds on. I disabled the sounds as default, everytime you execute the game, the sounds will be disabled.

That's it, test, click the mute box, mark, unmark. Working with sound effect is a uncharted territory for me.

As I said, I will not insert all the sounds effects right now, the graphics takes priority. And we will get time to choose the sweetest effects and music tracks for each event. Of course, the audio files must be freeware or shareware. And I need to know the author/creator to credit them in the game.

Let me know what you think!


Comments

Mute button overlaps with text while onscreen

tropetweeter

Thanks! The FMG reports aren't complete yet. That first report was just a sample. I will work on them after the main events are completed.

ReddyHeart

When watching the first FMG report it just stops at some point with no next button and i cant do anything else except quit :) AWESOME work btw!!! :D

-=']['igers@n=-

I liked the results very much, it really adds a lot for the game. I am still trying to find others ways to expand the experience. I want it to run in every kind of browser without needing a flash player. And I also want to port it to android. It's tough so far, flash have some serious limitations and no real chance for updates. That's why this will be my last project on it. The next game will be made on unity 3d.

ReddyHeart

The music for the title screen and tutorial sounds great! Very much in-keeping with the actual games, both tracks totally sound like something you'd hear in the first one especially. And the "next" button sound effect is nice and satisfying too. Having the sound be muted by default is also a good choice. As Nobes mentioned though the mute button as it's positioned at the moment does get in the way of the dialogue wheel when it pops up, but you already know that. ;p So yes, certainly a very promising start for this aspect of the game indeed! This certainly shows it's going to be a very cool addition!

The Alternate202

Indeed! These tracks aren't the ideal choice at all. We just need to find the right ones.

ReddyHeart

That would be awesome! Send me a message and let's talk about it.

ReddyHeart

Oops! I have to find a better place for it. Thanks for the heads up!

ReddyHeart

The button gets in the way of the dialogue options. lol

I. Nobes

I can make some music and sound fx for you.

I would say the main menu music loop is a bit too fast paced for a 'sexy' game. Slower is better, and it creates more appropriate atmosphere. Button and tutorial is great! Although if you go back to menu, you still hear the tutorial music

Vladdy Bladdy


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