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SPOILER ALERT! Hardcore mode ending animation

I added the extra limbs in the sketchs. I can say it wasn't easy as I expected(just pop two more arms on her), it required some re-arrangement. Her arms are huge and we still have to show the breasts and abs but I guess I found the way.

The extra arms pops in the pic 09, I think its better they burst from her body fully grown than making them grow bit by bit until matchs the right size. 

What do you think? Yay or nay? Extra limbs or not? Can I do both? Yeah, but you know, it will require a bit of planning. Tell me what you think about this. But we don't have much time, I will start the work on this next week.

SPOILER ALERT! Hardcore mode ending animation SPOILER ALERT! Hardcore mode ending animation SPOILER ALERT! Hardcore mode ending animation SPOILER ALERT! Hardcore mode ending animation SPOILER ALERT! Hardcore mode ending animation SPOILER ALERT! Hardcore mode ending animation

Comments

I agree, the plan is to make a "final boss" thing.

ReddyHeart

I wll use these last sketchs for the final animation, I liked the position of the arms, It makes her looks bigger and stronger. And the big boobs.

ReddyHeart

Gotcha!

ReddyHeart

Got it!

ReddyHeart

I understand.

ReddyHeart

Thanks. Yep, it will be a challenge, I never done something like that. Let's see.

ReddyHeart

Got it. The futa version will have its own mode.

ReddyHeart

You have a point there.

ReddyHeart

Yep, the 2 arms would be much more simple compared to 4 arms. Let's see what everyone decides.

ReddyHeart

I see, I like the idea!

ReddyHeart

Hear you.

ReddyHeart

She will be pretty huge on both ways. But if we choose the 4 arms style, I will have to make space of those extra arms. That's why its not that simple to have both options, simply adding or removing the extra arms, the 2 arms optiion may look like something is missing.

ReddyHeart

Got you!

ReddyHeart

I did the sketchs with the extra arms on her shoulders but it turned weird. With those huge arms up there made the composition a bit unbalanced. With the extra arms below, the focus on the picture remains in the center.

ReddyHeart

I liked your idea, a human and a monster version!

ReddyHeart

I agree. I have to see how much extra work will be required to pull this off.

ReddyHeart

Gotcha!

ReddyHeart

Got it!

ReddyHeart

I am studying about this option.

ReddyHeart

That's my plan!

ReddyHeart

Go with at least 4 arms imo. We have enough big "normal" gals as it is, let's have something really special and different for her!

WulfesHeafod

If a vote is needed, I'd say 2 arms. I like the 4 arms sketches more though (but without the blue extra arms), the perspective feels different and her biceps and trapezius look massive, as if she can't contain so much muscle :P Also, in the last frame she's squeezing dem tiddies between her biceps, which is a bonus.

gattuhno

Between 2 and 4, I stay with 2

MGS-and-M

If a choice is to be made, I vote for no extra limbs

John Rikhter

the sketch do look great but as it has been statedd with how huge chalaka already looks 2 extra arms might be a tad too much of a pain to animate

Kilyaeden

I'd be down for just the regular two. Four might prove difficult to animate and fit on such an already huge and muscular figure, so I suspect it might end up being more of a matter of practicality than anything else. But the sketches for them do look good!

The Alternate202

Looking at the sketch, I think that 4 arms is too much. Too much will go above the waist and it will be waaaaaayyy off balance. I'm of the opinion that one should stick to basics and go with the buff beeeeyotch theme. But no futa. Oh please, dear god, no futa. Thinking about it makes me want to (huff) just, (URP), BBBAAAARRRRFFF!!

Dick Cheney

I feel like if she has four arms she should have four boobs to match...but that's just me being my weird self. XS Honestly, it looks like while 4 would be an interesting look, I don't know if it'd be practical for the animation so maybe just stick to 2?

Klesk Vadrigaar

For the sake of the animation I think you should go for two, and instead make an illustration with four arms. Maybe even some more details and such.

Personally I would have gone with 2 arms and a more mismatched Resident Evil style muscle, so if she injects in her right arm, the right arm is the biggest and while the rest of the body does get huge too, it gets less pulsating and veiny from the point of injection outwards.

Melkhiordarkblade

2

Bill

I'd go for 2 if 4 is too hard to animate or mount on properly without looking weird. Alternatively, you could make the new set sprout from her shoulders. If you go the 2 arm route, then I suggest beefing up her existing 2 arms and making them even bigger to compensate. :D

Pyrohawk

Two preferably but whatever you decide is fine with me.

Dac

I like the 4 arms. Although I thought you were going to make the extra arms sort of grow out of her shoulders in stead of her sides. It almost looks like her torso would need to be stretched to fit the extra arms properly.

Ranger Fan

Hmm. I'm up for any of the above. 2, 4, or both. She looks amazing right now. I suppose if you are making her more monstrous in one version, she could become different colored, get 4 arms, tentacles, horns, and so on. Then in the other she could stay human, just get crazy huge. Up to you my friend!

Malhavoc

I think both would be best

Reza0807

2 or 4? Either works for me, as long as her muscles are HUGE!!!

i think 4 is interesting so Yay!

I vote for two arms, or both types if that's doable

AzraelDarknut

Go for the four, might as well go as crazy as possible

riv3th3d

Just two that all she needs to tear you apart

Jordan Lew


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