Hi everyone!
This new release comes again with awesome new voiced lines for Arane's story, new CGs and a LOT of changes in the player and characters stats!
Check all the updates here:
Arane Story updates
+Added voiced lines for Arane's Event 2.
+Added voiced lines for Arane's Date 3.
+Added colored BG for Cooking Classroom.
+Added the initial CGs for Arane's ending.
Item Changes
+Updated every gift item with a proper gift category descriptor.
+Added a new icon image to display for any clothing item for now.
+Added new weapon item "Combat Gloves".
+Added new image for Combat Gloves item.
+Added the Combat Gloves to the grocery store.
Stat changes
+Added Charm, Strenght, Intelligence and Dexterity stats to the player.
+Added Attack% and Defense% to the player's stats.
+Adjusted the player's initial combat stats.
+Player's stats are now grouped in Basic, Lifestyle, Combat and Specialty categories.
+Added a "Jog" action in certain location to increase Dexterity.
+Added a "Workout" action in certain location to increase Strength.
+Added a "Relax in Spa" action in certain location to increase Charm.
+Added a "Study" action in certain location to increase Intelligence.
+Added Attack% and Defense stats to weapons and armor for Mercenaries.
+Sleeping now recovers the party's characters' Energy as well.
+Health recovery now depends on Energy recovered while sleeping.
+HP recovery is now affected by Health stat.
+Fainting by energy consumption now applies a penalty of -5 Health points.
+Energy consumption is now affected by Toxicity and Health stats.
Randomly Generated Characters updates
+Casual Questions answered correctly now give a bit more Friendship on initial Friendship Levels.
+Reaching the "Soulmate" friendship level now requires to have a sexual encounter in a date at least once.
+Not attending to a date now reduces the character's friendship instead of happiness.
+A new icon will be displayed next to the character names that have a Lifestyle Stat requirement to interact with them.
+Now some of the randomly generated characters may have certain Lifestyle Stat requirement in order to go to a given dating event.
+Now some of the randomly generated characters may have certain Lifestyle Stat requirement in order to interact with them.
+Adjusted initial stats for randomly generated characters with initial combat stats.
+Combat Gloves are now the default weapon for Martial Artist Mercenaries.
UI updates
+Item descriptions now display any effect or stats.
+Friendship Level name is now displayed in the character tooltip.
+Added a new UI to allow viewing all the player's stats split into categories.
+Added a new button to the HUD to open the Player's stats screen which can also be opened with the (E) key.
+The Combat Stats tab displays the values highlighted when they're increased or decreased by external factors such as equipment.
+Added a new UI for Party Management allowing to view your party members' stats, upgrade their stats and change their equipment.
+Now you can equip/unequip weapons and armor for the characters of your combat party.
+Added a new button to the HUD to open the player's Party screen.
+Added descriptions to every stat explaining the basics of what they are for.
Combat updates
+Now when the player or characters Combat Level goes up, it will add 1 Ability Point to them.
+You can now spend the Ability Points to increase some of your Combat Stats.
+Fainting in combat now applies a penalty of -5 Health points.
+Combat attacks can now miss based on Attack% and Defense% given by the equipped armor.
+Combat damage now is calculated taking into account any Attack or Defense stats from equipment.
+Adjusted enemies attack and hit/dodge chances.
Other changes
+Updated the Credits.
+More bug fixes