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A Very Full House of Tech!

There are a bunch of tools that are going into making A Very Full House, here's a quick rundown of some of the major ones and what part of my workflow they are used for:

GIMP - I use GIMP for all of my drawing, as well as any sort of image processing/manipulation I need to do. I'm sure Photoshop would be a little more user friendly, but I can't say no to a good open source program!

Live2D - Once a character pose is drawn I import the file into Live2D and use it to rig up the character motion. This is a process I'm still learning and experimenting with, and I've already found things I can change for the next batch of character rigging to make things faster and better looking.

Unity - Unity is the heart of AVFH. I'm using Live2D's unity plugin to display characters (for the most part, I had to write some camera code to have it support fading in and out properly).

Fungus - It doesn't have a super sexy name, but this Unity plugin is doing all of the heavy lifting for the text, menu displays, and background changes. The character display code is all written by me to let me use Live2D characters instead of the default static images Fungus normally supports. The actual dialogue is written as a lua script, which Fungus takes and uses to figure out what to display.

That covers the main workflow, although there are a few honourable mentions I feel like I should include:

Magic Poser - This is a nice simple web app for posing mannequins. I've found it massively helpful for getting proportions correct (then exaggerating those proportions, because reality is boring!)

Atom - My IDE of choice. Integrates well with Unity, light weight by default, and has a massive library of styles and plugins.

Let me know if you have any questions about the tools I'm using to make A Very Full House!


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