DoujinStars
MetaMira
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Asset Glowup

A walk-able demo is on the way soon, and one critical part of that has been creating standalone assets for all of the items scattered around the map. The old map was basically just a rough house layout with furniture like beds and desks doodled in. 

The new map is keeping the same layout (and much of the same visual style), but all of the assets are getting a fresh coat of paint. The car (did you know it was even suppose to be a car?) in particular got a lot of love.

I'm also going through the process of defining walls, blocking objects (like tables), and teleport zones for the stairs. For the moment all doors are open, but in the near future I'll update them so they can be locked/unlocked with some sort of visual indication of that.

All-in-all everything is coming along well!

Asset Glowup

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