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Some More Practice Art!

I wanted to do a little practice with folded/rolled fabric, which lead to this piece of practice art. I was feeling really uncertain about this piece about 50% of the way through (right when I had put down all of the flats but hadn't done any shading), but it's turned out fine in the end.

Work has been chugging along with A Very Full House as well! With all of the animation stuff working I've moved on to crossing off other minor but mandatory fixes. Interactions with characters and objects are now blocked if there's terrain between you and the interactable (unless that terrain is the interactable).

Now I'm working on a system for doors, which is turning out to be more involved than I was expecting. Each door needs to have a lua script that can be called when it's interacted with, and each lua scripts need to be able to check the status of arbitrary doors (to check if you, for example, closed the bedroom door). That's meant the creation of a global door manager that all lua scripts can access and ask things like "what is the state of mom_door_2?". This is all to support events that trigger when you open the door to someone's room and catch them, or they do the same to you.

Some More Practice Art!

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