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What I Have in Progress

I should really post here more often, huh? I’ve been really busy with stuff for the Twilight Tales Kickstarter, but it’s calming down now on my end. The books are out to backers, and there’s just a bit more stretch goal stuff to finish up. Of course, we’re also planning to do a Kickstarter for Dragon World (my Powered by the Apocalypse comedy anime fantasy RPG), so I expect to be insanely busy then too. (Also, there's a free "Dragon World Hack" version!) As if that weren’t enough, I’m also lending my skills as a translator to Serpent Sea Games’  upcoming English version of a nifty Japanese TRPG called Kamigakari: God Hunters, which will be Kickstarting in November.

It took a while because it had some issues, but I got a POD book version of Angel Project all set up, so I’ll be sending you a discount code if you’d like to get a physical copy through DriveThruRPG.

The Dungeon Zone

Right now, I nearly done with The Dungeon Zone. Like Angel Project, it’s been kind of sitting on my hard drive waiting to get finished up, and it’ll likely be my next Patreon release assuming I can get it over the finish line without undue delay.

The Dungeon Zone is a weird game to be sure. It’s a tongue in cheek celebration of the weirdness of D&D both as a work and as an activity. You create both gamers who are sitting down to play D&D (or a non-trademarked equivalent dungeon fantasy RPG) and the adventurers they’re playing, so it’s kind of an abstracted D&D on fast-forward with occasional damage to the fourth wall. You have to be familiar with the source material to coherently play it, but so far it’s been fun with both hardcore D&D fans and more eclectic gamers who’ve dabbled in D&D. (Jason Thompson was kind enough to run a playtest with his D&D group, and they had a blast.)

On a design level, TDZ is so much an Ewen Cluney game that it makes me feel like I’m falling into clichés. It runs on a simple Powered by the Apocalypse variant, reminiscent of Magical Fury in some ways, but with stats and character moves, and with lots of tables, so that you can make mostly-random characters. (Move selection is a little too dependent on stats to be random, but basically everything else.) The “Zone Master” even makes a DM character, which includes stuff like tables to let you know that you’re going to be playing Ogres & Oubliettes 3½ Edition in the Unknown Realms setting, and playing at the student union at the university.

A while ago I came up with the idea of an “RPG zine” in the sense of a book that’s got an RPG at its core and a bunch of thematically related bits of random stuff (there are plenty of other RPG zines in various formats of course), which is how TDZ wound up having appendices lettered A through O. These include several that are actually pertinent to playing TDZ, but there are also some like “Appendix H: Coloring Section” and “Appendix L: Other Ampersand RPGs.” I did come up with a few extra ones just so the list of inspirations could be Appendix N.

I commissioned cover art from Jason Thompson, to serve as the centerpiece of a pastiche of the original cover of white box D&D. Most of the other art in TDZ is stock art from DriveThruRPG. Unsurprisingly, there’s a LOT of dungeon fantasy stock art, and while you have to be willing to sort through it to find the good stuff, there is a lot of good stuff there, so that TDZ is reminiscent of Kagegami High in terms of just having tons of visual elements. I was especially happy with the pack of silly fantasy art from a Brazilian publisher, though some of it (like what looks like a Rastafarian orc or something???) was a bit too out there for me to have any use for.

Other Stuff in Progress

Other Randomness


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