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Complexity of Patreon Items

Please keep your Patreon item requests within reason, as in, no overblown effects like spawning 4 or more types of projectiles that require sprites or a ton of other effects just to make it unique. If the projectiles and effects are simple (if they just use dust), then that is fine.

If the item request is too complex it will eat up a lot of dev time and nobody will be satisfied as a result. Bare in mind we can still reject the requested item as a last resort.

We would also prefer if certain Post-Moon Lord tiers don't become flooded with an overabundance of different weapons in order to keep each Patreon item interesting.

Keep it nice, simple for us to understand, and not so complex that it eats up days worth of dev time, thank you.


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