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thiridian
thiridian

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So first off, if you're wondering where the Azur Lane Collab is, right now it's in Imbapovi's hands as it's his turn to work on it. I've spent the last few days and a lot of hours workin on learning more about blender crafting.

This pic you see here is not perfect as the position is a bit off, but the idea was I wanted to make it so the muscle could stretch bigger (yes I know the arms are gonna get longer but I think it still will look good.) This is gonna be for the other one i was mentioning, the cow/minotaur Lindsey one. ^^ The rig is actually divided into each muscle on the upper arm. I don't like severe detail in muscles, but the main big ones are there and inflatable separately or together to bring about a really balloony cute puff buff look that I love. (shading needs adjusted a little too so it's a bit shinier)

So what did I learn? tons about morphing and shape key setup, weighting, combo morphing (which is kinda cool actually!), smoothing and enhancing the wireframe, better rigging. Just all across the board I'm improving the rigs. I used the hell out of the rubber duck method to figure out how to set it up.

I have had help from a bunch of people all working together and we're learning together  and it's like... haha it's really cool just talking shop with others on this all and sharing tricks and info. 

SO TOMORROW. i'm getting back to the animation side of things! (I miss doing the animating)

Once I get going with that I'll see how long it'll be till the Minotaur Lindsey animation is ready to go and I'll touch base with everyone with more info.


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