Weapon (Double-Bladed Scimitar), Legendary (requires attunement)
The Calamity Counter is one of the artifacts found during the excavation of the One-Eyed Tyrant tomb. The sword was made from the core of a Primordial Elemental called Chaos Elemental, an ancient creature that can use wild magic to trigger and control natural disasters. The sword’s actual ability was a mystery until someone stole it 5 years ago and accidentally started a massive earthquake that destroyed half of Ironhill town, killing hundreds of people, including the wielder. Since then, the sword has been kept inside the vault along with several other artifacts from the tomb.
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You have a +3 bonus to attack and damage rolls made with this magic weapon.
When you roll a 20 on an attack using this weapon, you gain 1 Control Counter. But when you roll a 1 on an attack using this weapon, It’s treated as if you’re rolling a 20 instead, and you gain 1 Chaos Counter. After you take a long rest, you can try to control the calamity. You can roll d20 for control and chaos counter. Once you decide to roll, you have to roll for both counters. If you roll 11 or higher, the number of counters stays. If your roll is 10 or less, the counter is reduced by 1d4.
Control. When you gain a 4 Control Counter, you must roll percentile dice to determine the type of calamity you called from the list. The spell is automatically cast at the start of your next turn without using an action regardless of its casting time and components and without spending a spell slot. The spell lasts for its full duration without requiring you to concentrate on it, but you have full control over the spell effect. Once the calamity is triggered, all counters reset to 0.
Chaos. When you gain a 4 Control Counter, you must roll percentile dice to determine the type of calamity you called from the list. The spell is automatically cast at the start of your next turn without using an action regardless of its casting time and components and without spending a spell slot. The spell lasts for its full duration without requiring you to concentrate on it, and you don’t have control over the spell. The spell will be cast, targeting a random space, creature, or direction within the spell range. If the spell has an effect that can be activated during your turn, it’s automatically activated at the start of your turn (no action required), targeting a random target or space within range. Once the calamity is triggered, all counters reset to 0.
100 Meteor Swarm
98-99 Tsunami
96-97 Earthquake
91-95 Whirlwind
86-90 Fire Storm
81-85 Bones of the Earth
76-80 Maelstorm
71-75 Insect Plague
61-70 Storm Sphere
51-60 Ice Storm
41-50 Call Lightning
21-40 Tidal Wave
1-20 Erupting Earth
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Ned Kelsey
2023-01-16 20:50:37 +0000 UTCSinlaire
2022-10-16 10:55:05 +0000 UTCJoe Garvey
2022-10-16 08:38:34 +0000 UTC