Adventurers - Rogues and Warlocks
Added 2024-12-23 19:00:01 +0000 UTCNot every rogue can be a lone wolf, so I collated all my crime-adjacent humanoids for when you're putting a crew together, along with adding some reminders for what Thieves' Cant is and how to use it. Warlocks got a big list of possible patrons/theming, pact boons, and familiar options.
The hope is that when you reach for these NPCs you've got the tools at hand to seat them in the world and make them feel specific, so do let me know if there's anything else that feels like it would serve that goal well.